Alexander de Grote


Van dit Nederlandstalige spel is momenteel alleen een Engelse beschrijving beschikbaar.
A description by Phalanx's Uli Blennemann from "Gone Cardboard"
It is a completely new game much lighter in complexity. The game uses a large gameboard comes in our big box and is for 2-5 players. Playing time is 75+ minutes. It is not a simulation game but provides more Alex flavor than Alexandros. Each turn players move with their armies (wooden) and build cities and temples (both wooden too).
In this game players follow the path of Alexander's army occupying provinces in regions building temples founding cities. You score points each round and also at the end of the game for majorities. There are 5 regions but for the short game you just use #2 to #4.
Players have 15 tiny wood cubes which they distribute each round on a hidden plan in 4 ways. Then they reveal their choices and carry out the actions. This way they decide 1. turn order 2. army size 3. temple building 4. city building. By putting more cubes than others in the sections controls how the round works for you.
So the player with the most cubes in 1. gets to choose their turn order (since going later may be better). Then the cubes in 2. become your army on the board (and having majorities in provinces scores 2 pts). Moving the armies around costs cubes as well which are taken from 3. and 4. Then where your soldiers are you can build temples (3.) or found cities (4.). But if another player is also doing the same whoever has the most cubes on their plan gets it but pays 1 more than the second highest.
In this way players spend their 15 cubes each round moving from province to province in the region trying to score points for controlling armies building temples and cities. Where players directly compete the costs are high. Where you are unopposed your unspent cubes carry on to the next round allowing you to try to get more points.
When the last region is conquered there is a final scoring for the majorities of temples and cities in each region and then in the whole game. The scoring switches here since in the rounds temples earn you 3pts & cities earn 5pts. But at game end cities earn 10pts and temples earn 15pts.
The game is a mix of planning bluff tactics and group think. It works as a contest of majorities and the use of the cubes in both deciding who goes and what things cost is clever.

AlgemeenAantal spelers: 2-5
Speelduur: 75 min.
Leeftijd: 10+
Taal: Nederlands
Soort spelType/Thema: Ancient City Building
Mechanisme: Area Majority / InfluenceMakersOntwerper: Ronald Hofstätter Dietmar Keusch

  •   Deze editie is in het Nederlands.
  •   Geschikt voor 2 - 5 spelers.
  •   Je bent ongeveer 75 min. aan het spelen.
  •   Vanaf 10 jaar is dit spel te spelen.
Ai! Dit product is momenteel niet leverbaar.

  Op basis van 556 ervaringen op het toonaangevende Boardgamegeek.com

Erg goed spel: 3+

Gemiddeld

Moeilijkheidsgraad: 2,71 / 5

Aangeraden voor 3 - 5 spelers

Met 3 spelers is dit spel op z'n best

Taalonafhankelijk

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Dit spel wordt aangeraden voor (in %):

Van dit Nederlandstalige spel is momenteel alleen een Engelse beschrijving beschikbaar.
A description by Phalanx's Uli Blennemann from "Gone Cardboard"
It is a completely new game much lighter in complexity. The game uses a large gameboard comes in our big box and is for 2-5 players. Playing time is 75+ minutes. It is not a simulation game but provides more Alex flavor than Alexandros. Each turn players move with their armies (wooden) and build cities and temples (both wooden too).
In this game players follow the path of Alexander's army occupying provinces in regions building temples founding cities. You score points each round and also at the end of the game for majorities. There are 5 regions but for the short game you just use #2 to #4.
Players have 15 tiny wood cubes which they distribute each round on a hidden plan in 4 ways. Then they reveal their choices and carry out the actions. This way they decide 1. turn order 2. army size 3. temple building 4. city building. By putting more cubes than others in the sections controls how the round works for you.
So the player with the most cubes in 1. gets to choose their turn order (since going later may be better). Then the cubes in 2. become your army on the board (and having majorities in provinces scores 2 pts). Moving the armies around costs cubes as well which are taken from 3. and 4. Then where your soldiers are you can build temples (3.) or found cities (4.). But if another player is also doing the same whoever has the most cubes on their plan gets it but pays 1 more than the second highest.
In this way players spend their 15 cubes each round moving from province to province in the region trying to score points for controlling armies building temples and cities. Where players directly compete the costs are high. Where you are unopposed your unspent cubes carry on to the next round allowing you to try to get more points.
When the last region is conquered there is a final scoring for the majorities of temples and cities in each region and then in the whole game. The scoring switches here since in the rounds temples earn you 3pts & cities earn 5pts. But at game end cities earn 10pts and temples earn 15pts.
The game is a mix of planning bluff tactics and group think. It works as a contest of majorities and the use of the cubes in both deciding who goes and what things cost is clever.

AlgemeenAantal spelers: 2-5
Speelduur: 75 min.
Leeftijd: 10+
Taal: Nederlands
Soort spelType/Thema: Ancient City Building
Mechanisme: Area Majority / InfluenceMakersOntwerper: Ronald Hofstätter Dietmar Keusch

Naam Alexander de Grote
EAN 8717249190899
Taal Nederlands
Aantal spelers 2 - 5
Speeltijd 75 min.
Minimale leeftijd 10 jaar
Uitgever Phalanx Games