Alien Frontiers
Do you have what it takes to be a deep space colonist? An alien frontier awaits the brave and daring! This new planet will be harsh but if you have the skills to manage your resources build a fleet research alien life and settle colonies the world can be yours.
Alien Frontiers is a game of resource management and planetary development for two to four players. During the game you will utilize orbital facilities and alien technology to build colony domes in strategic locations to control the newly discovered world.
The game board shows the planet its moon the stations in orbit around the planet and the solar system’s star. The dice you are given at the start of the game represent the space ships in your fleet. You will assign these ships to the orbital facilities in order to earn resources expand your fleet and colonize the planet.
As the game progresses you will place your colony tokens on the planet to represent the amount of control you have over each territory. Those territories exert influence over specific orbital facilities and if you control a territory you are able to utilize that sway to your advantage.
The planet was once the home of an alien race and they left behind a wondrous artifact in orbit. Using your fleet to explore the artifact you will discover amazing alien technologies that you can use to advance your cause.
Winning the game will require careful consideration as you assign your fleet integrate the alien technology and territory influences into your expansion plans and block your opponents from building colonies of their own. Do you have what it takes to conquer an alien frontier?
Roll and place your dice to gain advantages over your opponent and block them out of useful areas of the board. Use Alien Tech cards to manipulate your dice rolls and territory bonuses to break the rules. Steal resources overtake territories and do whatever it takes to get your colonies on the map first! Don't dream it'll be easy though because the other players will be trying to do the same thing.
AlgemeenAantal spelers: 2-4
Speelduur: 90 min.
Leeftijd: 13+
Taal: Engels
Soort spelType/Thema: Dice Science Fiction
Mechanisme: Area Majority / Influence Card Drafting Dice Rolling Worker Placement with Dice WorkersMakersOntwerper: Tory Niemann
- Deze editie is in het Engels.
- Geschikt voor 2 - 4 spelers.
- Je bent ongeveer 90 min. aan het spelen.
- Vanaf 13 jaar is dit spel te spelen.
Alien Frontiers
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Do you have what it takes to be a deep space colonist? An alien frontier awaits the brave and daring! This new planet will be harsh but if you have the skills to manage your resources build a fleet research alien life and settle colonies the world can be yours.
Alien Frontiers is a game of resource management and planetary development for two to four players. During the game you will utilize orbital facilities and alien technology to build colony domes in strategic locations to control the newly discovered world.
The game board shows the planet its moon the stations in orbit around the planet and the solar system’s star. The dice you are given at the start of the game represent the space ships in your fleet. You will assign these ships to the orbital facilities in order to earn resources expand your fleet and colonize the planet.
As the game progresses you will place your colony tokens on the planet to represent the amount of control you have over each territory. Those territories exert influence over specific orbital facilities and if you control a territory you are able to utilize that sway to your advantage.
The planet was once the home of an alien race and they left behind a wondrous artifact in orbit. Using your fleet to explore the artifact you will discover amazing alien technologies that you can use to advance your cause.
Winning the game will require careful consideration as you assign your fleet integrate the alien technology and territory influences into your expansion plans and block your opponents from building colonies of their own. Do you have what it takes to conquer an alien frontier?
Roll and place your dice to gain advantages over your opponent and block them out of useful areas of the board. Use Alien Tech cards to manipulate your dice rolls and territory bonuses to break the rules. Steal resources overtake territories and do whatever it takes to get your colonies on the map first! Don't dream it'll be easy though because the other players will be trying to do the same thing.
AlgemeenAantal spelers: 2-4
Speelduur: 90 min.
Leeftijd: 13+
Taal: Engels
Soort spelType/Thema: Dice Science Fiction
Mechanisme: Area Majority / Influence Card Drafting Dice Rolling Worker Placement with Dice WorkersMakersOntwerper: Tory Niemann
Naam | Alien Frontiers |
---|---|
EAN | 852990002034 |
Taal | Engels |
Aantal spelers | 2 - 4 |
Speeltijd | 90 min. |
Minimale leeftijd | 13 jaar |
Uitgever | Clever Mojo Games |
Alien Frontiers uitbreidingen
Alien Frontiers Faction Pack 1
Clever Mojo Games will release a series of expansion boosters that expand the AF: Factions Expansion. Each booster will contain a new Faction board a pair of new Alien Tech cards and any extra components that might be needed.So what's in this very first Expansion Booster? I'm glad you asked!Xeno Explorations Inc. is the new Faction board -- Xeno has access to a remote exploration vehicle (REV) which they drive across Planet Maxwell looking for territories to explore and exploit.The REV is a custom plastic vehicle miniature -- it is used to show the territory currently being explored and exploited by Xeno Explorations Inc.Seismic Detonator is the new Alien Tech card -- a powerful alien weapon that can clear a territory of colonies but are you mad enough to dare use it?(From kickstarter.com)
Alien Frontiers - Outer Belt
The Outer Belt expansion to Alien Frontiers adds ships and colony tokens for an additional player and expands the playing board. This side-board expands the moon with a new territory and introduces the nearby Asteroid Belt. Asteroid Counters move through the belt during the game changing their docking requirements as they change their positions. Staking a claim to an Asteroid will give you resources a derelict ship or new alien devices. Outer Belt can accommodate 2 to 5 players (up to 6 players when combined with Alien Frontiers: Factions).
Alien Frontiers Faction Pack 2
Alien Frontiers: Faction Pack #2 - Sunrise CommuneFleeing persecution on Earth the "Sunnies" came to Maxwell in hopes of finding a place where humanity would just leave them alone.FACTION ABILITIES OWNER: Pay one less ore than usual for any colony you land on a territory where you already have at least one colony. FACILITY: Pay 3 fuel to move 1 of your colonies to a territory with no other colonies on it.COMPONENTS Faction Board 1 new Alien Tech Card 2 new Agenda Cards
Alien Frontiers Faction Pack 3
Alien Frontiers: Faction Pack #3 - Brethren of the StarsThe Brethren are pirate crew known for hijacking ships for nefarious purposes. In their spare time thy have been known to smuggle tridium ore.FACTION ABILITIES OWNER: Use the Brethren Ship to replace any ship on the board and then re-roll and use the hijacked ship. FACILITY: Move the Brethren Ship to an empty dock at the lunar mine and gain 2 ore.COMPONENTS Faction Board 1 new Alien Tech Card 2 new Agenda Cards Brethren Ship (custom die)
Alien Frontiers Expansion Pack 5
Originally marketed as part of the "Promo Pack" for the 4th Edition's Kickstarter the Promo Pack was split into 6 "Expansion Packs" which Game Salute has been slowly releasing to retail.Contents 4 Alien Tech Cards (for use with Alien Frontiers) Retrieval Webbing Shipfitter Drone Superconductor Grapple Suppression Matrix 3 Faction Reference Cards Smuggler's Alliance Uranian Syndicat Xeno Exploration Inc 2 Agenda Cards (for use with Alien Frontiers: Factions) 2 Blank Alien Tech Card 1 Blank Agenda Card
Alien Frontiers Expansion Pack 6
Originally marketed as part of the "Promo Pack" for the 4th Edition's Kickstarter the Promo Pack was split into 6 "Expansion Packs" which Game Salute has been slowly releasing to retail.Contents 7 Salvage Cards (for use with Alien Frontiers: Outer Belt) Cargo Salvage Cometary Fragment Hyperspace Pilot Message Buoy Orbital Debris Raider's Rock Ship's Lifeboat 3 Alien Tech Cards (for use with Alien Frontiers) Tele-Operator Peta-Bit Processor Scout Drone 1 Outer Belt Reference Card 1 Agenda Cards (for use with Alien Frontiers: Factions)
Alien Frontiers Faction Pack 4
Alien Frontiers: Faction Pack #4 - Prophets of the ArtifactStrange emanations from the Alien Artifact have given this group of technologies the power to influence the destinies of others.FACTION ABILITIES OWNER: Discard a face-down Agenda card to get 3 fuel or 1 ore or 1 Agenda Card. FACILITY: Draw Agenda Cards equal to the value of your docked ship. Keep one and return the rest to the bottom of the Agenda deck.COMPONENTS Faction Board 1 new Alien Tech Card 2 new Agenda Cards