Anachrony - Fractures of Time Expansion
Anachrony - Fractures of Time Expansion. Since the Paths' Time Rifts powered up for the first time on the Day of Reminiscence, masses of people across New Earth have been seeing visions of a fifth Time Rift hovering over the eerie Ground Zero of the impact, waiting to be discovered. These visions also invoked an increasing sense of empathy and fellowship between these people — a bond much stronger than their Path affiliation. A mass exodus from the Path capitals took place over the course of the first Era, and the first pioneers discovered that the Time Rift in their visions not only exists, but it holds the foundations of a new civilization, one that may eventually set all people of New Earth down a new path - the Path of Unity. Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid’s toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley’s mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to... In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies. The Valley holds other secrets as well. The Operators’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects.
- Geschikt voor 1 - 4 spelers.
- Je bent ongeveer 150 min. aan het spelen.
- Vanaf 15 jaar is dit spel te spelen.
Anachrony - Fractures of Time Expansion aanbiedingen:
-
€ 51,95Naar deal
- Bezorgkosten: € 3,99
- Levertijd: Voor 21:00 besteld, volgende werkdag in huis.
Op basis van 1.037 ervaringen op het toonaangevende Boardgamegeek.com
Dit spel wordt aangeraden voor (in %):
Anachrony - Fractures of Time Expansion. Since the Paths' Time Rifts powered up for the first time on the Day of Reminiscence, masses of people across New Earth have been seeing visions of a fifth Time Rift hovering over the eerie Ground Zero of the impact, waiting to be discovered. These visions also invoked an increasing sense of empathy and fellowship between these people — a bond much stronger than their Path affiliation. A mass exodus from the Path capitals took place over the course of the first Era, and the first pioneers discovered that the Time Rift in their visions not only exists, but it holds the foundations of a new civilization, one that may eventually set all people of New Earth down a new path - the Path of Unity. Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid’s toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley’s mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to... In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies. The Valley holds other secrets as well. The Operators’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects.
Naam | Anachrony - Fractures of Time Expansion |
---|---|
EAN | 5999138700034 |
Aantal spelers | 1 - 4 |
Speeltijd | 150 min. |
Minimale leeftijd | 15 jaar |
Uitgever | Mindclash Games |
Basisspel voor Anachrony - Fractures of Time Expansion
Anachrony: Essential Edition
It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies called Paths to rebuild the world as they see fit: Harmony Dominance Progress and Salvation. Followers of the four Paths live in a fragile peace but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth now just known as the Capital.By powering up the mysterious Time Rifts that opened in the wake of the cataclysm each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger the scientists show that the energy signature of the asteroid matches the explosion centuries ago...Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources players need not only various specialists (Engineers Scientists Administrators and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.The game is played in 4-7 turns depending on the time when the looming cataclysm occurs — unless of course it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths' settlements will survive the impact but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital thus the most important force left on the planet...AlgemeenAantal spelers: 1-4Speelduur: 30 min.Leeftijd: 15+Taal: EngelsSoort spelType/Thema: Economic Science FictionMechanisme: Dice Rolling Solo / Solitaire Game Turn Order: Claim Action Variable Player Powers Worker Placement Worker Placement Different Worker TypesMakersOntwerper: Dávid Turczi Richard Amann Viktor Peter