Armata Strigoi


The eternal struggle between vampires and werewolves is coming to an end. The last Vampire Master and his Apprentice Strigoi from Wallachia are dwelling in the ancient fortress of Tismana: a stronghold haunted by evil undead creatures. Nevertheless the POWERWOLF — sons of the Legends of the Night and the Armenia Savage Army — the defenders of the "Real Truth" prepare for a last frantic assault knowing there are no alternatives to victory!
Armata Strigoi is a game in which the Powerwolf win or lose as a team but each player makes their own decisions about their actions and movements. Each player represents one of the Powerwolf heroes which assault the Strigoi’s fortress as a single pack. In order to win they have to defeat both Vampires. However the two foes are initially invulnerable and their vitality is intrinsically linked to their dwelling fortress thus upon the demise of the first vampire the whole structure will start to crumble and collapse on itself making the victory a race against time!
The Powerwolf act collectively but a pack of werewolves during a furious assault is not known to be a highly organized band that can devise and set up high-profile strategies and tactics. Hence the players are forbidden from sharing details about their cards though they can talk to each other propose joint actions or heal a comrade.
Victory is achieved by defeating both Strigoi. To make them vulnerable the Powerwolf must first collect Blood Points by decimating the fellow Creatures of the Night who haunt the fortress. During their quest they can also collect weapons and magical artifacts.
If one Strigoi perishes the other immediately turns into a Supreme Master Vampire making them even more lethal. At the same time the fortress starts to crumble and collapse room by room. If both Strigoi are defeated the Powerwolf pack wins the game. It is not an easy task but let the hunt begin!
--
Artwork credits:
Original Illustrations by Zsofia Dankova
Boardgame artwork by Paolo Vallerga
Miniatures sculpted by Alan D’Amico - OrcoNero
—description from the publisher

AlgemeenAantal spelers: 2-5
Speelduur: 60 min.
Leeftijd: 14+
Taal: Engels Duits
Soort spelType/Thema: Adventure Fantasy Fighting Miniatures
Mechanisme: Cooperative Game Deck Bag and Pool Building Hand Management Modular Board Simultaneous Action Selection Variable Phase Order Variable Player PowersMakersOntwerper: Paolo Vallerga Marco Valtriani

  •   Deze editie is in het Engels en Duits.
  •   Geschikt voor 2 - 5 spelers.
  •   Je bent ongeveer 90 min. aan het spelen.
  •   Vanaf 14 jaar is dit spel te spelen.
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Erg goed spel: 3+

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Moeilijkheidsgraad: 2,23 / 5

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The eternal struggle between vampires and werewolves is coming to an end. The last Vampire Master and his Apprentice Strigoi from Wallachia are dwelling in the ancient fortress of Tismana: a stronghold haunted by evil undead creatures. Nevertheless the POWERWOLF — sons of the Legends of the Night and the Armenia Savage Army — the defenders of the "Real Truth" prepare for a last frantic assault knowing there are no alternatives to victory!
Armata Strigoi is a game in which the Powerwolf win or lose as a team but each player makes their own decisions about their actions and movements. Each player represents one of the Powerwolf heroes which assault the Strigoi’s fortress as a single pack. In order to win they have to defeat both Vampires. However the two foes are initially invulnerable and their vitality is intrinsically linked to their dwelling fortress thus upon the demise of the first vampire the whole structure will start to crumble and collapse on itself making the victory a race against time!
The Powerwolf act collectively but a pack of werewolves during a furious assault is not known to be a highly organized band that can devise and set up high-profile strategies and tactics. Hence the players are forbidden from sharing details about their cards though they can talk to each other propose joint actions or heal a comrade.
Victory is achieved by defeating both Strigoi. To make them vulnerable the Powerwolf must first collect Blood Points by decimating the fellow Creatures of the Night who haunt the fortress. During their quest they can also collect weapons and magical artifacts.
If one Strigoi perishes the other immediately turns into a Supreme Master Vampire making them even more lethal. At the same time the fortress starts to crumble and collapse room by room. If both Strigoi are defeated the Powerwolf pack wins the game. It is not an easy task but let the hunt begin!
--
Artwork credits:
Original Illustrations by Zsofia Dankova
Boardgame artwork by Paolo Vallerga
Miniatures sculpted by Alan D’Amico - OrcoNero
—description from the publisher

AlgemeenAantal spelers: 2-5
Speelduur: 60 min.
Leeftijd: 14+
Taal: Engels Duits
Soort spelType/Thema: Adventure Fantasy Fighting Miniatures
Mechanisme: Cooperative Game Deck Bag and Pool Building Hand Management Modular Board Simultaneous Action Selection Variable Phase Order Variable Player PowersMakersOntwerper: Paolo Vallerga Marco Valtriani

Naam Armata Strigoi
EAN 4250231727245
Taal Engels en Duits
Aantal spelers 2 - 5
Speeltijd 90 min.
Minimale leeftijd 14 jaar
Uitgever Pegasus Spiele

Armata Strigoi uitbreidingen

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Engels +2

Armata Strigoi: Resurrection

Enhance the experience of Armata Strigoi (an Adventure with Powerwolf) with this expansion which includes new enemy miniatures and 3D towers! Not only werewolf vs vampires now a new deadly enemy is going to resurrect thanks to an evil ritual!From the Publisher:“The Strigoi are nearing extinction. The Master and his Apprentice locked up in the fortress of Tismana are besieged by the Powerwolf and play their last card hoping to complete an ancient sacrificial rite that leads to the rebirth of the Deus Diabolus Tempter — the Cobra King! To complete the rite the maidens imprisoned in the fortress towers must be turned into succubi but the Cobra King's will and ferocity is uncontrollable even for the Strigoi to the point that it may manifest itself ahead of time! Will the Powerwolf succeed in getting the maidens to safety to prevent the rise of the Cobra King?This is far from an easy adventure suitable only for the real Powerwolf!”-description from the publisher