Call to Adventure Name of the Wind


€ 19,95

Call to Adventure Name of the Wind is a 75-card expansion for Call to Adventure based on The Kingkiller Chronicle by Patrick Rothfuss. This expansion, and others to follow, add new challenges, new destinies, and mechanisms unique to the author’s world to the base game.

  •   Deze editie is in het Engels.
  •   Geschikt voor 2 - 4 spelers.
  •   Je bent ongeveer 60 min. aan het spelen.
  •   Vanaf 13 jaar is dit spel te spelen.

Call to Adventure Name of the Wind aanbiedingen:

  • Laagste prijs!
    € 19,95
      Naar deal
    • Bezorgkosten: € 3,99
    • Levertijd: Voor 21:00 besteld, volgende werkdag in huis.
  • € 20,95
      Naar deal
    • Bezorgkosten: € 6,00
    • Levertijd: Voor 16:00 besteld, volgende werkdag in huis.
  • € 36,74
      Naar deal
    • Bezorgkosten: Gratis
    • Levertijd: Voor 23:59 besteld, volgende werkdag in huis.

  Op basis van 748 ervaringen op het toonaangevende Boardgamegeek.com

Erg goed spel: 3+

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Moeilijkheidsgraad: 2,43 / 5

Aangeraden voor 1 - 4 spelers

Met 1 spelers is dit spel op z'n best

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Call to Adventure Name of the Wind is a 75-card expansion for Call to Adventure based on The Kingkiller Chronicle by Patrick Rothfuss. This expansion, and others to follow, add new challenges, new destinies, and mechanisms unique to the author’s world to the base game.

Naam Call to Adventure Name of the Wind
EAN 856934004207
Taal Engels
Aantal spelers 2 - 4
Speeltijd 60 min.
Minimale leeftijd 13 jaar
Uitgever Brother Wise Games

Basisspel voor Call to Adventure Name of the Wind

product
  Gratis verzending
Engels

Call to Adventure

Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries. Call to Adventure features a unique “rune rolling” system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two “starter” abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves’ Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast. Failed challenges lead players to acquire experience points that may be spent to “push” through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path. As players’ heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.

€ 49,80

Meer Call to Adventure

product
  Gratis verzending