Combat Commander: Battle Pack 3 - Normandy


€ 38,50

Combat Commander: Battle Pack #3 -- Normandy is the third themed collection of scenarios for use with the Combat Commander: Europe series of games. The theme of this third Battle Pack shifts to the West Front in June July and August 1944 as various Allied forces landed on French soil to fight the occupying German forces. CC: Normandy features seventeen new scenarios printed on cardstock -- one of which is a multi-scenario Campaign Game -- as well as eight new maps added markers necessary for some of the scenarios and a new feature to the series: a majority of the leader counters represent historical individuals who actually fought in the depicted actions.
COMPONENTS
Four 17"x22" 2-sided full-color maps
Nine 8.5"x11" 2-sided Scenario Cards
176 die-cut counters
12-page color Play Book
Rules relevant to the characteristic fighting on the invasion beaches and inland bocage are included.
-- Rural Roads and Bocage;
-- Limited Smoke Barrage;
-- Mortar Spotters;
-- Invasion Terrain (Beach Shingle Water Barrier Communication Trench Hedgehog)
-- Bunker Busting;
-- and Night.
Additional special scenario and campaign rules cover well-known individual features of the fighting such as Widerstandsnests Casemates Coastal Batteries Commando Movement Cliff Scaling Bocage Clearing Doctrine Pre-Registered Mortar Batteries Armor Support and Air Superiority.
The maps depict specific locations in Normandy: Pegasus Bridge Pointe du Hoc Omaha Beach (one directly on the beach at Widerstandsnest 61 and two on the bluffs above the beach one on the western cliffs and the other on the eastern flank heading towards Cabourg) the villages of Crisbecq and La Madeleine and finally Sword Beach (at La Brèche d’Hermanville).
The scenarios in CC: Normandy include:
-- "Pegasus Bridge" using an accurate map with British Airborne units 6 June 1944;
-- Taking the Point" set at Pointe du Hoc with US Rangers 6 June 1944;
-- "Taking the Point (Planned)" revised version allowing players to try the planned assault 6 June 1944;
-- "Widerstandsnest 61" set at Omaha Beach with US Army units 6 June 1944;
-- "Mazed and Confused" set in the communication trench network above Omaha Beach with US Rangers 6 June 1944;
-- "This Man Was Good" set in the bluffs above Omaha Beach with a German Counterattack of US Army units 6 June 1944;
-- "The Uneasy Wait" set on Sword Beach at Widerstandsnest 20 (codenamed Cod) with British units 6 June 1944;
-- "The New Highlanders" set at the village of Authie inland from Juno Beach with Canadian units 7 June 1944;
-- "Deeds not Words" set at Battery Crisbecq inland from Utah Beach with US Army units 8 June 1944;
-- "East by Northwest" set inland in Brittany with French SAS Commando and FFI units facing Ostruppen (as represented by conscripts with Georgian and Ukrainian leaders) 18 June 1944;
-- "Graveyard of the North Shores" set near the Carpiquet airfield outside Caen with Canadian units 4 July 1944;
-- "Bingham Must Hold" set at the village of La Madeleine outside of St Lô with US Army units 15 July 1944;
-- "Compagnie Scamaroni" set in Caen at night with a combined force of Canadian engineers and FFI commandos facing Luftwaffe troops at the opening of Operation Atlantic 18 July 1944;
-- "Cheux’d Up" depicting action at Cheux during Operation Epsom with Scottish units 25 July 1944;
-- "Old Hickory Resolute" set at Mortain with US Army units facing a German assault that was part of Operation Lüttich 8 August 1944;
-- "Surrender is out of the Question!" set at the infamous Maczuga Hill depicting the brave night defense by the Polish units of the 1st Armoured Division 20 August 1944;
-- and the "29 Let’s Go!" multi-scenario Campaign Game recreating eight days (11 July through 18 July 1944) of the 116th Regiment of the 29th Infantry Division’s assault on St. Lô; players are encouraged to see whether they can push the 116th Regiment to reach La Madeleine by 15 July (to match the historical scenario above).
NOTE: CC:Normandy is not a complete game and requires ownership of both Combat Commander:Europe and Combat Commander:Mediterranean to play.
Designed by John Foley
Developed by Kai Jensen
Additional scenario designs in this third Pack are courtesy of John Butterfield Bryan Collars Ric Van Dyke and Volko Ruhnke.
Expands:
Combat Commander: Europe and Combat Commander: Mediterranean (both required)


(7 of 17 scenarios and the campaign in the Normandy Battle Pack can be played without owning CC:Mediterranean)

  •   Deze editie is in het Engels.
  •   Geschikt voor 2 spelers.
  •   Je bent ongeveer 150 min. aan het spelen.

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Combat Commander: Battle Pack #3 -- Normandy is the third themed collection of scenarios for use with the Combat Commander: Europe series of games. The theme of this third Battle Pack shifts to the West Front in June July and August 1944 as various Allied forces landed on French soil to fight the occupying German forces. CC: Normandy features seventeen new scenarios printed on cardstock -- one of which is a multi-scenario Campaign Game -- as well as eight new maps added markers necessary for some of the scenarios and a new feature to the series: a majority of the leader counters represent historical individuals who actually fought in the depicted actions.
COMPONENTS
Four 17"x22" 2-sided full-color maps
Nine 8.5"x11" 2-sided Scenario Cards
176 die-cut counters
12-page color Play Book
Rules relevant to the characteristic fighting on the invasion beaches and inland bocage are included.
-- Rural Roads and Bocage;
-- Limited Smoke Barrage;
-- Mortar Spotters;
-- Invasion Terrain (Beach Shingle Water Barrier Communication Trench Hedgehog)
-- Bunker Busting;
-- and Night.
Additional special scenario and campaign rules cover well-known individual features of the fighting such as Widerstandsnests Casemates Coastal Batteries Commando Movement Cliff Scaling Bocage Clearing Doctrine Pre-Registered Mortar Batteries Armor Support and Air Superiority.
The maps depict specific locations in Normandy: Pegasus Bridge Pointe du Hoc Omaha Beach (one directly on the beach at Widerstandsnest 61 and two on the bluffs above the beach one on the western cliffs and the other on the eastern flank heading towards Cabourg) the villages of Crisbecq and La Madeleine and finally Sword Beach (at La Brèche d’Hermanville).
The scenarios in CC: Normandy include:
-- "Pegasus Bridge" using an accurate map with British Airborne units 6 June 1944;
-- Taking the Point" set at Pointe du Hoc with US Rangers 6 June 1944;
-- "Taking the Point (Planned)" revised version allowing players to try the planned assault 6 June 1944;
-- "Widerstandsnest 61" set at Omaha Beach with US Army units 6 June 1944;
-- "Mazed and Confused" set in the communication trench network above Omaha Beach with US Rangers 6 June 1944;
-- "This Man Was Good" set in the bluffs above Omaha Beach with a German Counterattack of US Army units 6 June 1944;
-- "The Uneasy Wait" set on Sword Beach at Widerstandsnest 20 (codenamed Cod) with British units 6 June 1944;
-- "The New Highlanders" set at the village of Authie inland from Juno Beach with Canadian units 7 June 1944;
-- "Deeds not Words" set at Battery Crisbecq inland from Utah Beach with US Army units 8 June 1944;
-- "East by Northwest" set inland in Brittany with French SAS Commando and FFI units facing Ostruppen (as represented by conscripts with Georgian and Ukrainian leaders) 18 June 1944;
-- "Graveyard of the North Shores" set near the Carpiquet airfield outside Caen with Canadian units 4 July 1944;
-- "Bingham Must Hold" set at the village of La Madeleine outside of St Lô with US Army units 15 July 1944;
-- "Compagnie Scamaroni" set in Caen at night with a combined force of Canadian engineers and FFI commandos facing Luftwaffe troops at the opening of Operation Atlantic 18 July 1944;
-- "Cheux’d Up" depicting action at Cheux during Operation Epsom with Scottish units 25 July 1944;
-- "Old Hickory Resolute" set at Mortain with US Army units facing a German assault that was part of Operation Lüttich 8 August 1944;
-- "Surrender is out of the Question!" set at the infamous Maczuga Hill depicting the brave night defense by the Polish units of the 1st Armoured Division 20 August 1944;
-- and the "29 Let’s Go!" multi-scenario Campaign Game recreating eight days (11 July through 18 July 1944) of the 116th Regiment of the 29th Infantry Division’s assault on St. Lô; players are encouraged to see whether they can push the 116th Regiment to reach La Madeleine by 15 July (to match the historical scenario above).
NOTE: CC:Normandy is not a complete game and requires ownership of both Combat Commander:Europe and Combat Commander:Mediterranean to play.
Designed by John Foley
Developed by Kai Jensen
Additional scenario designs in this third Pack are courtesy of John Butterfield Bryan Collars Ric Van Dyke and Volko Ruhnke.
Expands:
Combat Commander: Europe and Combat Commander: Mediterranean (both required)


(7 of 17 scenarios and the campaign in the Normandy Battle Pack can be played without owning CC:Mediterranean)

Naam Combat Commander: Battle Pack 3 - Normandy
EAN 817054011858
Taal Engels
Aantal spelers 2
Speeltijd 150 min.
Uitgever GMT Games

Basisspel voor Combat Commander: Battle Pack 3 - Normandy

product
Engels

Combat Commander: Europe

Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions.Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits the destruction of enemy units and the exiting of friendly units off the opponent’s board edge.A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow however: each Time segment is divided into a variable number of Player Turns each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time.Each unit in the game is approximated as either a single Leader a 5-man Team or a 10-man Squad. Radios — and individual weapons larger than a pistol rifle or BAR — are represented by their own counters. AlgemeenAantal spelers: 2Speelduur: 60 min.Leeftijd: 12+Taal: EngelsSoort spelType/Thema: Wargame World War IIMechanisme: Advantage Token Campaign / Battle Card Driven Grid Movement Hexagon Grid Simulation Variable Phase OrderMakersOntwerper: Chad Jensen