Combat Commander: Battle Pack 5 - Fall of the West


€ 27,95

Combat Commander: Battle Pack #5 – Fall of the West is the fifth themed collection of scenarios for use with the Combat Commander series of games. The theme of this Battle Pack shifts to actions in France Belgium and Norway from late April to June 1940 looking at critical moments in this brief span where the forces of both sides tested each other sorely. To reflect this the scenario special rules are designed to make the Allied Minor hand exhibit flexibility (which was demonstrated whenever higher echelon interference was reduced). CC–Fall of the West features twelve new scenarios printed on cardstock as well as ten new maps.
Special experimental AFV Rules are featured in four of the scenarios where tanks are facing infantry in settings that reveal how the doctrines armaments and countermeasures were still early in development. While unfettered races by companies of tanks across the countryside remain a landmark image of the blitzkrieg we found many instances of a more tentative level of engagement suitable for our attempt at capturing an unusual element in the CC scope – TANKS!
The new maps depict specific locations in France Belgium and Norway which have been located and specifically verified (from the sky maps and in texts). The player will discover the actual names of roads and other terrain features as a reminder of the reality of the events.
The scenarios included in CC–Fall of the West are:

74 – “Sturmgruppe Granit” starts with the daring glider landings on top of Fort Eben Emael and serves as the opening to the Fall of the West 10 May 1940;
75 – “Sturmgruppe Beton” set near Maastricht Belgium with another element of the glider landings facing fierce counterattack by Belgian forces 10 May 1940;
76 – “A Most Gallant Dirty Little Imp” set at the Dyle River Belgium featuring heroic leadership by the first winner of the Victoria Cross in WW2 15 May 1940;
77 – “The Crucible of Fire” set at Petegem Belgium during the early tactical withdrawal of the BEF – features the Bren Carrier 21 May 1940;
78 – “By These Deeds They Shall Be Known” set in Cassel France during the desperate rearguard work by the BEF to protect the Port of Dunkirk 27 May 1940;
79 – “Battering Ram at Kvam” set in the Gudbrandsdal Valley in Norway with valiant British defenders facing heavy German assault by tanks and bombers 26 April 1940;
80 – “Bitter Isthmus” set at the French frontier town of Monthermé showing that locally the French were equal to the test set before them 14 May 1940;
81 – “The Bottleneck” set near Sedan France in a fluid seesaw moment during the swift German advance – features the FCM 36 14 May 1940;
82 – “Hidden Guns Lash Out” set at the outskirts of Gembloux France where defiant capable defenders held off a major German assault – features the PzKfw III 14 June 1940;
83 – “Thrust in the Dust” covers the zenith of the heroic French anti-tank defense of Gembloux facing waves of German armor 15 June 1940;
84 – “Seize the Canal” set at Château-Porcien France on the River Aisne with a heavy urban assault by German forces seeking to breech the river line 9 June 1940;
85 – “The Striking Hammer” features a major armored counterattack against the German-held positions at Perthes France – features the Char B1bis 10 June 1940;

NOTE: CC–Fall of the West is not a complete game and requires ownership of Combat Commander: Europe and Combat Commander: Mediterranean to play.
Designed by John A. Foley and Bryan Collars
Developed by Bryan Collars

  •   Deze editie is in het Engels.
  •   Geschikt voor 2 spelers.
  •   Je bent ongeveer 150 min. aan het spelen.
  •   Vanaf 12 jaar is dit spel te spelen.

Combat Commander: Battle Pack 5 - Fall of the West aanbiedingen:

  • € 27,95
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Combat Commander: Battle Pack #5 – Fall of the West is the fifth themed collection of scenarios for use with the Combat Commander series of games. The theme of this Battle Pack shifts to actions in France Belgium and Norway from late April to June 1940 looking at critical moments in this brief span where the forces of both sides tested each other sorely. To reflect this the scenario special rules are designed to make the Allied Minor hand exhibit flexibility (which was demonstrated whenever higher echelon interference was reduced). CC–Fall of the West features twelve new scenarios printed on cardstock as well as ten new maps.
Special experimental AFV Rules are featured in four of the scenarios where tanks are facing infantry in settings that reveal how the doctrines armaments and countermeasures were still early in development. While unfettered races by companies of tanks across the countryside remain a landmark image of the blitzkrieg we found many instances of a more tentative level of engagement suitable for our attempt at capturing an unusual element in the CC scope – TANKS!
The new maps depict specific locations in France Belgium and Norway which have been located and specifically verified (from the sky maps and in texts). The player will discover the actual names of roads and other terrain features as a reminder of the reality of the events.
The scenarios included in CC–Fall of the West are:

74 – “Sturmgruppe Granit” starts with the daring glider landings on top of Fort Eben Emael and serves as the opening to the Fall of the West 10 May 1940;
75 – “Sturmgruppe Beton” set near Maastricht Belgium with another element of the glider landings facing fierce counterattack by Belgian forces 10 May 1940;
76 – “A Most Gallant Dirty Little Imp” set at the Dyle River Belgium featuring heroic leadership by the first winner of the Victoria Cross in WW2 15 May 1940;
77 – “The Crucible of Fire” set at Petegem Belgium during the early tactical withdrawal of the BEF – features the Bren Carrier 21 May 1940;
78 – “By These Deeds They Shall Be Known” set in Cassel France during the desperate rearguard work by the BEF to protect the Port of Dunkirk 27 May 1940;
79 – “Battering Ram at Kvam” set in the Gudbrandsdal Valley in Norway with valiant British defenders facing heavy German assault by tanks and bombers 26 April 1940;
80 – “Bitter Isthmus” set at the French frontier town of Monthermé showing that locally the French were equal to the test set before them 14 May 1940;
81 – “The Bottleneck” set near Sedan France in a fluid seesaw moment during the swift German advance – features the FCM 36 14 May 1940;
82 – “Hidden Guns Lash Out” set at the outskirts of Gembloux France where defiant capable defenders held off a major German assault – features the PzKfw III 14 June 1940;
83 – “Thrust in the Dust” covers the zenith of the heroic French anti-tank defense of Gembloux facing waves of German armor 15 June 1940;
84 – “Seize the Canal” set at Château-Porcien France on the River Aisne with a heavy urban assault by German forces seeking to breech the river line 9 June 1940;
85 – “The Striking Hammer” features a major armored counterattack against the German-held positions at Perthes France – features the Char B1bis 10 June 1940;

NOTE: CC–Fall of the West is not a complete game and requires ownership of Combat Commander: Europe and Combat Commander: Mediterranean to play.
Designed by John A. Foley and Bryan Collars
Developed by Bryan Collars

Naam Combat Commander: Battle Pack 5 - Fall of the West
EAN 817054010417
Taal Engels
Aantal spelers 2
Speeltijd 150 min.
Minimale leeftijd 12 jaar
Uitgever GMT Games

Basisspel voor Combat Commander: Battle Pack 5 - Fall of the West

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Engels

Combat Commander: Europe

Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions.Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits the destruction of enemy units and the exiting of friendly units off the opponent’s board edge.A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow however: each Time segment is divided into a variable number of Player Turns each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time.Each unit in the game is approximated as either a single Leader a 5-man Team or a 10-man Squad. Radios — and individual weapons larger than a pistol rifle or BAR — are represented by their own counters. AlgemeenAantal spelers: 2Speelduur: 60 min.Leeftijd: 12+Taal: EngelsSoort spelType/Thema: Wargame World War IIMechanisme: Advantage Token Campaign / Battle Card Driven Grid Movement Hexagon Grid Simulation Variable Phase OrderMakersOntwerper: Chad Jensen