Combat Commander: Europe
Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions.
Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits the destruction of enemy units and the exiting of friendly units off the opponent’s board edge.
A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow however: each Time segment is divided into a variable number of Player Turns each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.
SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time.
Each unit in the game is approximated as either a single Leader a 5-man Team or a 10-man Squad. Radios — and individual weapons larger than a pistol rifle or BAR — are represented by their own counters.
AlgemeenAantal spelers: 2
Speelduur: 60 min.
Leeftijd: 12+
Taal: Engels
Soort spelType/Thema: Wargame World War II
Mechanisme: Advantage Token Campaign / Battle Card Driven Grid Movement Hexagon Grid Simulation Variable Phase OrderMakersOntwerper: Chad Jensen
- Deze editie is in het Engels.
- Geschikt voor 2 spelers.
- Je bent ongeveer 180 min. aan het spelen.
- Vanaf 12 jaar is dit spel te spelen.
Combat Commander: Europe
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Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions.
Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits the destruction of enemy units and the exiting of friendly units off the opponent’s board edge.
A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow however: each Time segment is divided into a variable number of Player Turns each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.
SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time.
Each unit in the game is approximated as either a single Leader a 5-man Team or a 10-man Squad. Radios — and individual weapons larger than a pistol rifle or BAR — are represented by their own counters.
AlgemeenAantal spelers: 2
Speelduur: 60 min.
Leeftijd: 12+
Taal: Engels
Soort spelType/Thema: Wargame World War II
Mechanisme: Advantage Token Campaign / Battle Card Driven Grid Movement Hexagon Grid Simulation Variable Phase OrderMakersOntwerper: Chad Jensen
Naam | Combat Commander: Europe |
---|---|
EAN | 817054010561 |
Taal | Engels |
Aantal spelers | 2 |
Speeltijd | 180 min. |
Minimale leeftijd | 12 jaar |
Uitgever | GMT Games |
Combat Commander: Europe uitbreidingen
Combat Commander: Battle Pack 1 - Paratroopers
Combat Commander: Battle Pack #1 – Paratroopers is the first of what will be many themed collections of scenarios for use with the Combat Commander: Europe series of games. The theme of this first Battle Pack is focused on the exploits of American German and even Russian Airborne forces. CC–Paratroopers features eleven new scenarios printed on cardstock as well as four new maps. Future Battle Packs will be similarly structured and may also include new counters or new cards – with themes such as “Stalingrad” “Partisans” and “Desert Rats” to name just a few.COMPONENTS:2 17" x 22" 2-sided color mapsheets6 2-sided Scenario CardsThe scenarios included in CC–Paratroopers are: “Fields of Fire” and “Fields of Blood” set at Lanzerath Germany 16 December 1944 – both the morning and the afternoon attacks (using a new map #25); “Turnbull Turns ‘em” at Neuville-au-Plain France 6 June 1944 (using a new map #26); “Carentan Causeway” at Carentan France 10 June 1944 (using a new map #27); “No Ingouf Around” at Carentan France 11 June 1944 (using a new map #28); “Operation Repulse” at Bastogne Belgium 27 December 1944; “Red Skies at Night” at Veliki Bukrin Bridgehead Russia 25 September 1943; “Blizzard Baptism” at Flamierge Belgium 4 January 1945; “Look Mom No Tanks!” near Trois Ponts Belgium 24 December 1944; “We Go!” at St. Mere Eglise France 6 June 1944; “Encircled at Hill 30” at Caponnet France 8 June 1944.NOTE: CC–Paratroopers is not a complete game and requires ownership of Combat Commander: Europe to play.Scenario designs in this first Pack are courtesy of Will Green John Holme Gregory L. Wong Bryan Collars Ric Van Dyke Tray Green and Dan Holte.
Combat Commander: Battle Pack 2 - Stalingrad
Combat Commander: Battle Pack #2 – Stalingrad is the second themed collection of scenarios for use with the Combat Commander: Europe series of games. The theme of this second Battle Pack shifts to the East Front in late 1942 as German and Soviet forces clash in and around the vaunted city of Stalingrad. CC–Stalingrad features eleven new scenarios printed on cardstock -- one of which is a new style of multi-scenario Campaign Game -- as well as eight new maps and dozens of new counters. Numerous additional rules relevant to the dense urban fighting characteristic of the struggle for Stalingrad are also included:Factories;Urban Snipers;Ongoing Melee;Rubble Debris & Craters;Underground Sewer Movement;and the Ampulomet Molotov Launcher.The scenarios included in CC–Stalingrad are:“Spartakovka Salient” set at Spartakovka 23 August 1942; “Sea Devils” set at the Grain Elevator 18 September 1942; “Not One Step Back!” set at Dolgyi Gully 1 October 1942;“Fortresses of Blood and Iron” set near the Volga River 1 October 1942; “Into the Breach” set at the Barrikady's Great Assembly Hall 17 October 1942;“Dom 31” set behind the Barrikady 27 October 1942;“The Commissar's House” as fought on 13 November 1942;“Rumanian Defiance” the battle for Obliskaya Airfield 29 November 1942; “Lyudnikov's Island” near the Barrikady Fuel Tank Area 22 December 1942; “Stalingrad of the North” set at Veliki Luki 14 January 1943; and the “Stand and Die” multi-scenario Campaign Game recreating the see-saw battle for Mamayev Kurgan late September 1942.From the cover:Please Note: CC: Stalingrad Battle Pack Nr2 is NOT a standalone game. You will need to own both CC: Europe and CC: Mediterranean in order to play every scenario; 7 of 11 in the Pack can be played without owning CC: Mediterranean.Additional scenario designs in this second Pack are courtesy of Mark Kalina Bryan Collars Kai Jensen and Will Green.Expands: Combat Commander: Europe and Combat Commander: Mediterranean (both required)
Combat Commander: Battle Pack 3 - Normandy
Combat Commander: Battle Pack #3 -- Normandy is the third themed collection of scenarios for use with the Combat Commander: Europe series of games. The theme of this third Battle Pack shifts to the West Front in June July and August 1944 as various Allied forces landed on French soil to fight the occupying German forces. CC: Normandy features seventeen new scenarios printed on cardstock -- one of which is a multi-scenario Campaign Game -- as well as eight new maps added markers necessary for some of the scenarios and a new feature to the series: a majority of the leader counters represent historical individuals who actually fought in the depicted actions.COMPONENTSFour 17"x22" 2-sided full-color mapsNine 8.5"x11" 2-sided Scenario Cards176 die-cut counters12-page color Play Book Rules relevant to the characteristic fighting on the invasion beaches and inland bocage are included.-- Rural Roads and Bocage;-- Limited Smoke Barrage;-- Mortar Spotters;-- Invasion Terrain (Beach Shingle Water Barrier Communication Trench Hedgehog)-- Bunker Busting;-- and Night.Additional special scenario and campaign rules cover well-known individual features of the fighting such as Widerstandsnests Casemates Coastal Batteries Commando Movement Cliff Scaling Bocage Clearing Doctrine Pre-Registered Mortar Batteries Armor Support and Air Superiority.The maps depict specific locations in Normandy: Pegasus Bridge Pointe du Hoc Omaha Beach (one directly on the beach at Widerstandsnest 61 and two on the bluffs above the beach one on the western cliffs and the other on the eastern flank heading towards Cabourg) the villages of Crisbecq and La Madeleine and finally Sword Beach (at La Brèche d’Hermanville).The scenarios in CC: Normandy include:-- "Pegasus Bridge" using an accurate map with British Airborne units 6 June 1944;-- Taking the Point" set at Pointe du Hoc with US Rangers 6 June 1944;-- "Taking the Point (Planned)" revised version allowing players to try the planned assault 6 June 1944;-- "Widerstandsnest 61" set at Omaha Beach with US Army units 6 June 1944;-- "Mazed and Confused" set in the communication trench network above Omaha Beach with US Rangers 6 June 1944;-- "This Man Was Good" set in the bluffs above Omaha Beach with a German Counterattack of US Army units 6 June 1944;-- "The Uneasy Wait" set on Sword Beach at Widerstandsnest 20 (codenamed Cod) with British units 6 June 1944;-- "The New Highlanders" set at the village of Authie inland from Juno Beach with Canadian units 7 June 1944;-- "Deeds not Words" set at Battery Crisbecq inland from Utah Beach with US Army units 8 June 1944;-- "East by Northwest" set inland in Brittany with French SAS Commando and FFI units facing Ostruppen (as represented by conscripts with Georgian and Ukrainian leaders) 18 June 1944;-- "Graveyard of the North Shores" set near the Carpiquet airfield outside Caen with Canadian units 4 July 1944;-- "Bingham Must Hold" set at the village of La Madeleine outside of St Lô with US Army units 15 July 1944;-- "Compagnie Scamaroni" set in Caen at night with a combined force of Canadian engineers and FFI commandos facing Luftwaffe troops at the opening of Operation Atlantic 18 July 1944;-- "Cheux’d Up" depicting action at Cheux during Operation Epsom with Scottish units 25 July 1944;-- "Old Hickory Resolute" set at Mortain with US Army units facing a German assault that was part of Operation Lüttich 8 August 1944;-- "Surrender is out of the Question!" set at the infamous Maczuga Hill depicting the brave night defense by the Polish units of the 1st Armoured Division 20 August 1944;-- and the "29 Let’s Go!" multi-scenario Campaign Game recreating eight days (11 July through 18 July 1944) of the 116th Regiment of the 29th Infantry Division’s assault on St. Lô; players are encouraged to see whether they can push the 116th Regiment to reach La Madeleine by 15 July (to match the historical scenario above).NOTE: CC:Normandy is not a complete game and requires ownership of both Combat Commander:Europe and Combat Commander:Mediterranean to play.Designed by John FoleyDeveloped by Kai JensenAdditional scenario designs in this third Pack are courtesy of John Butterfield Bryan Collars Ric Van Dyke and Volko Ruhnke.Expands: Combat Commander: Europe and Combat Commander: Mediterranean (both required)(7 of 17 scenarios and the campaign in the Normandy Battle Pack can be played without owning CC:Mediterranean)
Combat Commander: Battle Pack 5 - Fall of the West
Combat Commander: Battle Pack #5 – Fall of the West is the fifth themed collection of scenarios for use with the Combat Commander series of games. The theme of this Battle Pack shifts to actions in France Belgium and Norway from late April to June 1940 looking at critical moments in this brief span where the forces of both sides tested each other sorely. To reflect this the scenario special rules are designed to make the Allied Minor hand exhibit flexibility (which was demonstrated whenever higher echelon interference was reduced). CC–Fall of the West features twelve new scenarios printed on cardstock as well as ten new maps.Special experimental AFV Rules are featured in four of the scenarios where tanks are facing infantry in settings that reveal how the doctrines armaments and countermeasures were still early in development. While unfettered races by companies of tanks across the countryside remain a landmark image of the blitzkrieg we found many instances of a more tentative level of engagement suitable for our attempt at capturing an unusual element in the CC scope – TANKS! The new maps depict specific locations in France Belgium and Norway which have been located and specifically verified (from the sky maps and in texts). The player will discover the actual names of roads and other terrain features as a reminder of the reality of the events. The scenarios included in CC–Fall of the West are:74 – “Sturmgruppe Granit” starts with the daring glider landings on top of Fort Eben Emael and serves as the opening to the Fall of the West 10 May 1940;75 – “Sturmgruppe Beton” set near Maastricht Belgium with another element of the glider landings facing fierce counterattack by Belgian forces 10 May 1940;76 – “A Most Gallant Dirty Little Imp” set at the Dyle River Belgium featuring heroic leadership by the first winner of the Victoria Cross in WW2 15 May 1940;77 – “The Crucible of Fire” set at Petegem Belgium during the early tactical withdrawal of the BEF – features the Bren Carrier 21 May 1940;78 – “By These Deeds They Shall Be Known” set in Cassel France during the desperate rearguard work by the BEF to protect the Port of Dunkirk 27 May 1940;79 – “Battering Ram at Kvam” set in the Gudbrandsdal Valley in Norway with valiant British defenders facing heavy German assault by tanks and bombers 26 April 1940;80 – “Bitter Isthmus” set at the French frontier town of Monthermé showing that locally the French were equal to the test set before them 14 May 1940;81 – “The Bottleneck” set near Sedan France in a fluid seesaw moment during the swift German advance – features the FCM 36 14 May 1940;82 – “Hidden Guns Lash Out” set at the outskirts of Gembloux France where defiant capable defenders held off a major German assault – features the PzKfw III 14 June 1940;83 – “Thrust in the Dust” covers the zenith of the heroic French anti-tank defense of Gembloux facing waves of German armor 15 June 1940;84 – “Seize the Canal” set at Château-Porcien France on the River Aisne with a heavy urban assault by German forces seeking to breech the river line 9 June 1940;85 – “The Striking Hammer” features a major armored counterattack against the German-held positions at Perthes France – features the Char B1bis 10 June 1940; NOTE: CC–Fall of the West is not a complete game and requires ownership of Combat Commander: Europe and Combat Commander: Mediterranean to play. Designed by John A. Foley and Bryan CollarsDeveloped by Bryan Collars
Combat Commander: Battle Pack 6 - Sea Lion
Combat Commander: Battle Pack #6 – Sea Lion is the sixth themed collection of scenarios for use with the Combat Commander series of games. The theme of this Battle Pack carries forward from BP #5 and presents a what if situation of a successful invasion of Great Britain. The early and successful conclusion to the Battle of Britain allows the Luftwaffe to dominate the skies over southern England and the Channel Ports of Southampton and Portsmouth. The actions represented in the battle pack cover the period of late September thru December 1940 and showcase the initial invasion the Axis advance towards London its eventual capture the early entry of the United States into the war and finally the British counter offensive Operation Tremor to drive the hated enemy from its shores. CC-Sea Lion features ten new scenarios printed on card stock and ten new maps.Players will find scenario special rules to cover such topics as:• Airdrops (both Fallschirmjäger and supplies)• Prison Breaks• British Fascist uprisings• Targeted Sniper Attacks• Partisan attacks on German Rear Areas• Alternative night rules for Opportunity FireThe new maps depict specific locations in southern England several of which the designer has personally visited. The player will get to fight over critical areas such as Portsmouth the Medway River Trafalgar Square and Holloway Prison in London and the Port of Dover. Can you command the troops at your disposal to crush the British spirit and win the war for Germany or muster the remnants of the forces rescued from Dunkirk and the Home Guard to repel the invader and send him back across the Channel? Operation Sea Lion is active and commences now.
Combat Commander: Battle Pack 7 - Leader of Men: Tournament Battle Pack
Combat Commander: Tournament Battle Pack – Leader of Men is the seventh themed collection of scenarios for use with the Combat Commander series of games. The growing and continued popularity of the Combat Commander Series has increasingly found its inclusion in game conventions around the globe. In many instances these conventions pit the players in a tournament setting. Invariably the question arises of how to implement and run such a tournament. In an effort to formalize these endeavors the CC: Tournament Battle Pack was created to provide a core set of tested scenarios and rules for use in the running of a Combat Commander Tournament.CC Tournament Battle Pack–Leader of Men features twelve scenarios (ten previously available online and two new) printed on cardstock two new maps four page tournament guidelines booklet and tournament record card template printed on cardstock.Each scenario is designed specifically for tournament play with situations and scenario special rules crafted to test a player’s skill and Combat Commander knowledge. The twelve scenarios cover actions from 1939 to 1944 with each of the combatants in the Combat Commander Series represented in at least one scenario. The Tournament Guidelines Booklet contains the preferred rules the designer uses to implement and run tournaments at the World Boardgaming Championships and the PrezCon Game Convention. These guidelines are an out of the box solution for any potential tournament host but are also easily adapted to suit any style of tournament play.The scenarios included in CC Tournament Battle Pack–Leader of Men are:“Hill 133” German vs Russian 1943 Map 24; “Blitzkreig Unleashed” German vs Polish September 1939 Map 12; “A Midnight Clear” German vs US December 1944 Map 3;“The Bridge Too Far” German vs British September 1944 Map 17;“On the Road to Victory” British vs Italian July 1943 Map 10;“One Steppe Beyond” German vs Russian March 1943 Map 8; “Signals in the Snow” Finnish vs Russian November 1939 Map 20;“Codes in the Sunrise” German vs British June 1940 Map 4;“Operation Mercury” German vs British May 1941;“Barbarossa Unleashed” German vs Russian June 1941;“Red Sector A” German vs US 1944 New Map;“La Villa Strangiato” US vs Italian 1944. New Map;NOTE: CC Tournament Battle Pack–Leader of Men is not a complete game and requires ownership of Combat Commander: Europe and Combat Commander: Mediterranean to play.