Dungeons & Dragons: Waterdeep - Dungeon of the Mad Mage


Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game.This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!

  •   Deze editie is in het Engels.
  •   Geschikt voor 1 - 5 spelers.
  •   Je bent ongeveer 60 min. aan het spelen.
  •   Vanaf 14 jaar is dit spel te spelen.
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Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game.This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!

Naam Dungeons & Dragons: Waterdeep - Dungeon of the Mad Mage
EAN 9780786966264
Taal Engels
Aantal spelers 1 - 5
Speeltijd 60 min.
Minimale leeftijd 14 jaar
Uitgever Wizards of the Coast

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Engels

Dungeons & Dragons: Ghosts of Saltmarsh

Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series and some of the best nautical adventures from Dungeon magazine:The Sinister Secret of SaltmarshDanger at DunwaterThe Final EnemySalvage OperationIsle of the AbbeyTammeraut’s FateThe StyesAll adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more!