Dungeons & Dragons: Waterdeep - Dungeon of the Mad Mage
Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game.This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!
- Deze editie is in het Engels.
- Geschikt voor 1 - 5 spelers.
- Je bent ongeveer 60 min. aan het spelen.
- Vanaf 14 jaar is dit spel te spelen.
Dungeons & Dragons: Waterdeep - Dungeon of the Mad Mage
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Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game.This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!
Naam | Dungeons & Dragons: Waterdeep - Dungeon of the Mad Mage |
---|---|
EAN | 9780786966264 |
Taal | Engels |
Aantal spelers | 1 - 5 |
Speeltijd | 60 min. |
Minimale leeftijd | 14 jaar |
Uitgever | Wizards of the Coast |
Dungeons & Dragons: Waterdeep - Dungeon of the Mad Mage uitbreidingen
Dungeons & Dragons: Ghosts of Saltmarsh
Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series and some of the best nautical adventures from Dungeon magazine:The Sinister Secret of SaltmarshDanger at DunwaterThe Final EnemySalvage OperationIsle of the AbbeyTammeraut’s FateThe StyesAll adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more!