Dementalism
Dementalism
Alright smarty buns here's your chance to show everyone how smart your brain is. Due to the continuing idiocy of you and your fellow security guards a whole bunch of clones have escaped from the Primordial Soup Kitchen and are now wandering the various countrysides of Mutha Oith. You guys better get your wazoos in gear and recapture them before your bosses find out and you lose your jobs.
It’ll take all of your brains half your luck two thirds of your charm a bunch of guts and a pinch of divine inspiration to survive this fast-paced and exciting original card game by award winning illustrator and game designer Andy Hopp.
Peeps: 2-12
Ages: 8+
Durations: 30-60 minutes
Contents: 128 cards instructions setup card sticker
The Gist of the Thing
Security at the Primordial Soup Kitchen that ridiculously wondrous and mythical repository of Oith’s genetic legacy has been lax of late to say the least. Following an insane night of fermented circuspi nut binging impromptu (and painful) interior redecorating and decidedly unsexy pillow fighting between you and your fellow guards you awoke from a grog-addled stupor to discover someone left the goosin’ doors open. Again.
It wouldn’t be such a bad thing under normal circumstances but a while back the honchos decided it would be a good idea to start stockpiling clones of various important denizens of Oith (and some unimportant ones for practice). You know in case of calamity or somesuch. Well thanks to you and your cronies these clones (three of each!) are now wandering the countryside clueless and confused.
You guys should probably get your wazoos in gear and nab those hapless triplicates before they fall into the Keister of Gawd or get eaten by something. Oh and whoever finds the most denizens doesn’t get fired or fed to anything.
The Beginning
Step 1: Gather unto thee a bunch of friends. Arrange them around a table or some other suitable playing surface.
Step 2: Take all the cards and shuffle them up really well. Then lay some of them face-down on the table in a grid 8 cards wide and 8 cards long. If your table is too small you can use a smaller grid (6 cards x 6 cards for example). This is called the SPREAD.
Make sure each player has enough table space in front of him or her to lay a row of several cards side by side. This space the STORE will eventually be used to house the player’s STACKS (the cards a player collects throughout the game). Also designate a spot somewhere on the table for the KEISTER OF GAWD (the discard pile). Set the rest of the cards facedown in a pile known heretofore as the HEAP.
Step 3: Read the rest of the rules.
Useful Terms
Cards: There are three different types of cards a peep will encounter:
Denizens represent the various peeps that escaped from the Primordial Soup Kitchen. The Spread contains three of each Denizen.
Giggities have the zazzy ability to copy the traits of other organisms. Thusly they can form a Stack with any Denizen.
Turmoil Cards represent assorted events catastrophes and phenomena that affect the game in various ways. Sometimes they’re good sometimes they’re not.
Denizen Power: A special ability granted by a Safe Stack. A player may only use one Denizen Power each turn.
Flip: To turn a card face-up.
The Heap: The draw pile.
The Keister of Gawd: The Discard Pile.
Nab: To steal a Stack.
Reveal: To turn a Stack face-up. Revealed Stacks stay that way until the end of the current player’s turn unless otherwise denoted.
Peek: To look at a Stack or card without revealing it to the others.
The Spread: The face-down grid of cards that forms the primary playing area.
Stacks: Matching cards collected throughout the game. Three types of Stacks exist. Each is worth a different amount of points.
Sneaky Stack (1 point):A Denizen and a Giggity.
Stacked Stack (2 points): Two identical Denizens.
Safe Stack (4 points): Three of the same Denizen. A Safe Stack can NEVER be discarded or nabbed by another player. That’s why it’s called a Safe Stack.
The Store: The area directly in front of each player that houses the Stacks the player has collected. Stacks in the Store are always laid from left to right in the order they were collected. Sneaky Stacks and Stacked Stacks are laid face-down while Safe Stacks are face-up.
How to Play
The most flatulent player (by consensus) goes first. Here’s what you do on your turn:
Step 1: Flip over any one card in the Spread. If it’s a Turmoil card do what it says. If it’s a Giggity or Denizen leave it in place face-up (unless you can make a match with the Denizen).
Step 2: Flip over a second card. If it is a Turmoil card do what it says. If it’s a Denizen or a Giggity you have options:
Two Giggities: If both of the flipped cards are Giggities toss them both in the Keister of Gawd.
One Giggity & One Denizen: If one of the reveal
- Geschikt voor 2 - 12 spelers.
- Je bent ongeveer 60 min. aan het spelen.
- Vanaf 8 jaar is dit spel te spelen.
Dementalism aanbiedingen:
-
€ 11,00Naar deal
- Bezorgkosten: € 6,00
- Levertijd: Voor 16:00 besteld, volgende werkdag in huis.
Op basis van 21 ervaringen op het toonaangevende Boardgamegeek.com
Dementalism
Alright smarty buns here's your chance to show everyone how smart your brain is. Due to the continuing idiocy of you and your fellow security guards a whole bunch of clones have escaped from the Primordial Soup Kitchen and are now wandering the various countrysides of Mutha Oith. You guys better get your wazoos in gear and recapture them before your bosses find out and you lose your jobs.
It’ll take all of your brains half your luck two thirds of your charm a bunch of guts and a pinch of divine inspiration to survive this fast-paced and exciting original card game by award winning illustrator and game designer Andy Hopp.
Peeps: 2-12
Ages: 8+
Durations: 30-60 minutes
Contents: 128 cards instructions setup card sticker
The Gist of the Thing
Security at the Primordial Soup Kitchen that ridiculously wondrous and mythical repository of Oith’s genetic legacy has been lax of late to say the least. Following an insane night of fermented circuspi nut binging impromptu (and painful) interior redecorating and decidedly unsexy pillow fighting between you and your fellow guards you awoke from a grog-addled stupor to discover someone left the goosin’ doors open. Again.
It wouldn’t be such a bad thing under normal circumstances but a while back the honchos decided it would be a good idea to start stockpiling clones of various important denizens of Oith (and some unimportant ones for practice). You know in case of calamity or somesuch. Well thanks to you and your cronies these clones (three of each!) are now wandering the countryside clueless and confused.
You guys should probably get your wazoos in gear and nab those hapless triplicates before they fall into the Keister of Gawd or get eaten by something. Oh and whoever finds the most denizens doesn’t get fired or fed to anything.
The Beginning
Step 1: Gather unto thee a bunch of friends. Arrange them around a table or some other suitable playing surface.
Step 2: Take all the cards and shuffle them up really well. Then lay some of them face-down on the table in a grid 8 cards wide and 8 cards long. If your table is too small you can use a smaller grid (6 cards x 6 cards for example). This is called the SPREAD.
Make sure each player has enough table space in front of him or her to lay a row of several cards side by side. This space the STORE will eventually be used to house the player’s STACKS (the cards a player collects throughout the game). Also designate a spot somewhere on the table for the KEISTER OF GAWD (the discard pile). Set the rest of the cards facedown in a pile known heretofore as the HEAP.
Step 3: Read the rest of the rules.
Useful Terms
Cards: There are three different types of cards a peep will encounter:
Denizens represent the various peeps that escaped from the Primordial Soup Kitchen. The Spread contains three of each Denizen.
Giggities have the zazzy ability to copy the traits of other organisms. Thusly they can form a Stack with any Denizen.
Turmoil Cards represent assorted events catastrophes and phenomena that affect the game in various ways. Sometimes they’re good sometimes they’re not.
Denizen Power: A special ability granted by a Safe Stack. A player may only use one Denizen Power each turn.
Flip: To turn a card face-up.
The Heap: The draw pile.
The Keister of Gawd: The Discard Pile.
Nab: To steal a Stack.
Reveal: To turn a Stack face-up. Revealed Stacks stay that way until the end of the current player’s turn unless otherwise denoted.
Peek: To look at a Stack or card without revealing it to the others.
The Spread: The face-down grid of cards that forms the primary playing area.
Stacks: Matching cards collected throughout the game. Three types of Stacks exist. Each is worth a different amount of points.
Sneaky Stack (1 point):A Denizen and a Giggity.
Stacked Stack (2 points): Two identical Denizens.
Safe Stack (4 points): Three of the same Denizen. A Safe Stack can NEVER be discarded or nabbed by another player. That’s why it’s called a Safe Stack.
The Store: The area directly in front of each player that houses the Stacks the player has collected. Stacks in the Store are always laid from left to right in the order they were collected. Sneaky Stacks and Stacked Stacks are laid face-down while Safe Stacks are face-up.
How to Play
The most flatulent player (by consensus) goes first. Here’s what you do on your turn:
Step 1: Flip over any one card in the Spread. If it’s a Turmoil card do what it says. If it’s a Giggity or Denizen leave it in place face-up (unless you can make a match with the Denizen).
Step 2: Flip over a second card. If it is a Turmoil card do what it says. If it’s a Denizen or a Giggity you have options:
Two Giggities: If both of the flipped cards are Giggities toss them both in the Keister of Gawd.
One Giggity & One Denizen: If one of the reveal
Naam | Dementalism |
---|---|
EAN | 661799233507 |
Aantal spelers | 2 - 12 |
Speeltijd | 60 min. |
Minimale leeftijd | 8 jaar |
Uitgever | Mutha Oith Creations |