Dice Realms


€ 99,95

In Dice Realms players vie to improve and expand their realms which are represented by customizable dice with faces that can be popped out and upgraded for better ones.
Each game is different as during setup players draw five tiles (from a bag of 35) to determine which extra die faces will be available beyond the five standard lines of faces: victory farming commerce defense and upgrades. Each player begins with two identical dice and can gain more dice during play in addition to upgrading their starting dice.
Play is mostly simultaneous. To begin players roll their dice with one player rolling the Fate die. If Winter appears on the Fate die all players must pay 1 grain for each die they own or collect a -2 point "misery" chip for each grain they can't pay. Players may then re-roll one die for free and they can invest in re-roll and "set a die" tokens (that allow you to choose the die face result) for further control. If a re-rolled die shows a re-roll icon you do power shown on the die and then re-roll it.
Players then resolve attacks starting with any on the Fate die (that hit all players) and then going clockwise from that player with each player's attack affecting all their rivals. Each shield showing on your dice lets you ignore one attack. Successful attacks can cost players grain the use of a die for a turn or the loss of a die face with that face being replaced with a "destroyed" face (which can be later rebuilt).
Players then collect the victory points (VPs) grain and coins shown on their die faces with coins being used to purchase re-roll tokens and set-a-die tokens repair any destroyed die faces buy a new die -- which also costs 2 grain -- or acquire upgrades. You can save at most 1 coin in your treasury from round to round.
Upgrades are the heart of the game. Players receive upgrades from upgrade symbols showing or by spending coins. Die faces have 1 2 or 4 dots on them. To change from a 1 to a 4 in the same color — such as from a yellow face collecting 2 grain to the 4-dot version that collects 4 grain and 2 coins — costs three upgrades whereas changing from one face to a different color face at the same level costs just one upgrade.
If during a round any player needs to use a 10 VP token a -10 misery token or a 10 grain token (because all of the smaller value tokens have been used) then the game ends after finishing that round; otherwise the player with the Fate die passes it clockwise to the next player and a new round begins. When the game ends players tally their points earned both on the VP tokens and on the upgraded die faces with 2-dot faces being worth 1 VP and 4-dot faces being worth 2 VP. Whoever has the most VPs wins.
With 18 dice more than 650 plastic die faces in 72 types and 35 tiles that provide more than 320000 unique starting set-ups and challenges Dice Realms offers lots of variety and replayability.

AlgemeenAantal spelers: 2-4
Speelduur: 45 min.
Leeftijd: 14+
Taal: Engels
Soort spelType/Thema: Dice Fantasy
Mechanisme: Deck Bag and Pool Building Dice Rolling Random ProductionMakersOntwerper: Thomas Lehmann

  •   Deze editie is in het Engels.
  •   Geschikt voor 2 - 4 spelers.
  •   Je bent ongeveer 60 min. aan het spelen.
  •   Vanaf 14 jaar is dit spel te spelen.

Dice Realms aanbiedingen:

  • Laagste prijs!
    € 99,95
      Naar deal
    • Bezorgkosten: € 6,00
    • Levertijd: Voor 16:00 besteld, volgende werkdag in huis.
  • € 117,00
      Naar deal
    • Bezorgkosten: Gratis
    • Levertijd: Voor 17:00 besteld, volgende werkdag in huis.

  Op basis van 891 ervaringen op het toonaangevende Boardgamegeek.com

Erg goed spel: 3+

Gemiddeld

Moeilijkheidsgraad: 2,41 / 5

Aangeraden voor 2 - 4 spelers

Met 2 spelers is dit spel op z'n best

Dit spel wordt aangeraden voor (in %):

In Dice Realms players vie to improve and expand their realms which are represented by customizable dice with faces that can be popped out and upgraded for better ones.
Each game is different as during setup players draw five tiles (from a bag of 35) to determine which extra die faces will be available beyond the five standard lines of faces: victory farming commerce defense and upgrades. Each player begins with two identical dice and can gain more dice during play in addition to upgrading their starting dice.
Play is mostly simultaneous. To begin players roll their dice with one player rolling the Fate die. If Winter appears on the Fate die all players must pay 1 grain for each die they own or collect a -2 point "misery" chip for each grain they can't pay. Players may then re-roll one die for free and they can invest in re-roll and "set a die" tokens (that allow you to choose the die face result) for further control. If a re-rolled die shows a re-roll icon you do power shown on the die and then re-roll it.
Players then resolve attacks starting with any on the Fate die (that hit all players) and then going clockwise from that player with each player's attack affecting all their rivals. Each shield showing on your dice lets you ignore one attack. Successful attacks can cost players grain the use of a die for a turn or the loss of a die face with that face being replaced with a "destroyed" face (which can be later rebuilt).
Players then collect the victory points (VPs) grain and coins shown on their die faces with coins being used to purchase re-roll tokens and set-a-die tokens repair any destroyed die faces buy a new die -- which also costs 2 grain -- or acquire upgrades. You can save at most 1 coin in your treasury from round to round.
Upgrades are the heart of the game. Players receive upgrades from upgrade symbols showing or by spending coins. Die faces have 1 2 or 4 dots on them. To change from a 1 to a 4 in the same color — such as from a yellow face collecting 2 grain to the 4-dot version that collects 4 grain and 2 coins — costs three upgrades whereas changing from one face to a different color face at the same level costs just one upgrade.
If during a round any player needs to use a 10 VP token a -10 misery token or a 10 grain token (because all of the smaller value tokens have been used) then the game ends after finishing that round; otherwise the player with the Fate die passes it clockwise to the next player and a new round begins. When the game ends players tally their points earned both on the VP tokens and on the upgraded die faces with 2-dot faces being worth 1 VP and 4-dot faces being worth 2 VP. Whoever has the most VPs wins.
With 18 dice more than 650 plastic die faces in 72 types and 35 tiles that provide more than 320000 unique starting set-ups and challenges Dice Realms offers lots of variety and replayability.

AlgemeenAantal spelers: 2-4
Speelduur: 45 min.
Leeftijd: 14+
Taal: Engels
Soort spelType/Thema: Dice Fantasy
Mechanisme: Deck Bag and Pool Building Dice Rolling Random ProductionMakersOntwerper: Thomas Lehmann

Naam Dice Realms
EAN 655132005630
Taal Engels
Aantal spelers 2 - 4
Speeltijd 60 min.
Minimale leeftijd 14 jaar
Uitgever Rio Grande Games