Epic Resort


€ 41,95

Players compete to build the best resort for attracting fantasy heroes and tourists looking for fun and relaxation. The more you attract the more likely monsters will attack!


Overview
Hire and train your workers build and upgrade your attractions and convince your battle weary heroes to fight just one more time so without letting too many tourists get eaten! Gain Victory points by upgrading attractions and giving Heroes the rest they need. The highest scoring player when all monsters are defeated is the winner.


Setup
Each player begins with a humble resort consisting of a Beach a Tiki Hut and a small number of Tourists placed at each attraction. Each player starts with their own worker Deck consisting of 7 Apprentices 3 Street Performers and 3 Lazy Peons.


Gameplay
Each round consists of 4 phases:


Phase I - Get to Work

Each Player draws a hand of 5 Workers from their Worker Deck.
Players simultaneously send worker cards from their hand to do work at each of their Attractions. Any missing units of work (are required by the Attraction) cause Tourists to leave before gathering resources.
Players gain the primary resource of Gold by having more tourists at each attraction and Flair by having less tourists.



Phase II - Action: Attract Hire & Upgrade
In order players take one action per turn or pass. Players will be interacting with common draft areas as well as using abilities from their own workers and attractions. Possible actions include:
Attract Tourists from the Dock (Spending Flair) - Tourists are placed at attractions potentially increasing the Gold gained on the subsequent turn.
Attract a Hero from the Dock (Spending Flair) - Heroes start with low health which is gained at the end of each round. Fully Rested Heroes are scored for Victory Points.
Upgrade an Attraction (Spending Gold) - Providing higher tourist capacity better Gold payout better abilities and more Victory Points. Upgraded attractions typically require more workers to keep them fully staffed.
Train or Hire new Workers (Spending Gold) - Upgrade your workers to provide more work or better abilities. Training locks a worker draft pile preventing other players from upgrading to that particular worker during the round. Training workers is a 1-for-1 exchange keeping players' Worker Deck lean by design.
Pass - The first Player to Pass becomes the Start Player for the next round

Any time during a player's turn he may use abilities from fully-staffed attractions or discard worker cards to use their unique abilities.


Phase III - A Ship Arrives
The dock is refilled with new Heroes and Tourists from a center pile. While refilling it's possible to trigger a Monster Attack!
If an Attack! card is revealed the top Monster from the Monster Pile will choose which player it's attacking; typically by Most Tourists or Most Heroes at their resort ties broken clockwise from the start player.
If a Hero defends against a Monster Attack he loses 1 health. Any undefended damage causes tourists to be eaten by the Monster.
Heroes may dodge into or out of a Monster Attack up to one time per round.
If an attraction has no Hero or Tourists a Monster will Damage it potentially destroying the attraction.
A player may chose (if they have one) to throw a Lazy Peon at the monster ending the attack and permenantly removing the Worker Card from the game.
The Dock Continues to refill potentially triggering more Monster Attacks until it is full.



Phase IV - Clean Up

Used and unused Workers are placed in players' discard piles.
Any fully-rested Heroes are scored - Placed to the side each worth Victory Points at the end of the game. This Hero also removes the top Monster from the remaining Monster Deck.
Remaining Heroes gain 1 Health each.
Any Locked Worker Draft Piles and Attraction Abilities are made available for the next round.
Any unused Flair is sent back to the supply. Gold carries over to the next round.

Gameplay continues with Phase I


Game End
If at the end of the round there are no Monsters remaining the game is over and players total Victory Points from Attractions Scored Heroes and 1 point for each remaining Hero at their resort. The player with the highest Victory Point total has built the most Epic Resort and is victorious!

AlgemeenAantal spelers: 2-4
Speelduur: 60 min.
Leeftijd: 12+
Taal: Engels
Soort spelType/Thema: Fantasy Pirates
Mechanisme: Deck Bag and Pool Building Hand Management Worker Place

  •   Deze editie is in het Engels.
  •   Geschikt voor 2 - 4 spelers.
  •   Je bent ongeveer 120 min. aan het spelen.
  •   Vanaf 12 jaar is dit spel te spelen.

Epic Resort aanbiedingen:

  • € 41,95
      Naar deal
    • Bezorgkosten: € 6,00
    • Levertijd: Voor 16:00 besteld, volgende werkdag in huis.

  Op basis van 715 ervaringen op het toonaangevende Boardgamegeek.com

Erg goed spel: 3+

Gemiddeld

Moeilijkheidsgraad: 2,52 / 5

Aangeraden voor 2 - 4 spelers

Met 3 spelers is dit spel op z'n best

Dit spel wordt aangeraden voor (in %):

Players compete to build the best resort for attracting fantasy heroes and tourists looking for fun and relaxation. The more you attract the more likely monsters will attack!


Overview
Hire and train your workers build and upgrade your attractions and convince your battle weary heroes to fight just one more time so without letting too many tourists get eaten! Gain Victory points by upgrading attractions and giving Heroes the rest they need. The highest scoring player when all monsters are defeated is the winner.


Setup
Each player begins with a humble resort consisting of a Beach a Tiki Hut and a small number of Tourists placed at each attraction. Each player starts with their own worker Deck consisting of 7 Apprentices 3 Street Performers and 3 Lazy Peons.


Gameplay
Each round consists of 4 phases:


Phase I - Get to Work

Each Player draws a hand of 5 Workers from their Worker Deck.
Players simultaneously send worker cards from their hand to do work at each of their Attractions. Any missing units of work (are required by the Attraction) cause Tourists to leave before gathering resources.
Players gain the primary resource of Gold by having more tourists at each attraction and Flair by having less tourists.



Phase II - Action: Attract Hire & Upgrade
In order players take one action per turn or pass. Players will be interacting with common draft areas as well as using abilities from their own workers and attractions. Possible actions include:
Attract Tourists from the Dock (Spending Flair) - Tourists are placed at attractions potentially increasing the Gold gained on the subsequent turn.
Attract a Hero from the Dock (Spending Flair) - Heroes start with low health which is gained at the end of each round. Fully Rested Heroes are scored for Victory Points.
Upgrade an Attraction (Spending Gold) - Providing higher tourist capacity better Gold payout better abilities and more Victory Points. Upgraded attractions typically require more workers to keep them fully staffed.
Train or Hire new Workers (Spending Gold) - Upgrade your workers to provide more work or better abilities. Training locks a worker draft pile preventing other players from upgrading to that particular worker during the round. Training workers is a 1-for-1 exchange keeping players' Worker Deck lean by design.
Pass - The first Player to Pass becomes the Start Player for the next round

Any time during a player's turn he may use abilities from fully-staffed attractions or discard worker cards to use their unique abilities.


Phase III - A Ship Arrives
The dock is refilled with new Heroes and Tourists from a center pile. While refilling it's possible to trigger a Monster Attack!
If an Attack! card is revealed the top Monster from the Monster Pile will choose which player it's attacking; typically by Most Tourists or Most Heroes at their resort ties broken clockwise from the start player.
If a Hero defends against a Monster Attack he loses 1 health. Any undefended damage causes tourists to be eaten by the Monster.
Heroes may dodge into or out of a Monster Attack up to one time per round.
If an attraction has no Hero or Tourists a Monster will Damage it potentially destroying the attraction.
A player may chose (if they have one) to throw a Lazy Peon at the monster ending the attack and permenantly removing the Worker Card from the game.
The Dock Continues to refill potentially triggering more Monster Attacks until it is full.



Phase IV - Clean Up

Used and unused Workers are placed in players' discard piles.
Any fully-rested Heroes are scored - Placed to the side each worth Victory Points at the end of the game. This Hero also removes the top Monster from the remaining Monster Deck.
Remaining Heroes gain 1 Health each.
Any Locked Worker Draft Piles and Attraction Abilities are made available for the next round.
Any unused Flair is sent back to the supply. Gold carries over to the next round.

Gameplay continues with Phase I


Game End
If at the end of the round there are no Monsters remaining the game is over and players total Victory Points from Attractions Scored Heroes and 1 point for each remaining Hero at their resort. The player with the highest Victory Point total has built the most Epic Resort and is victorious!

AlgemeenAantal spelers: 2-4
Speelduur: 60 min.
Leeftijd: 12+
Taal: Engels
Soort spelType/Thema: Fantasy Pirates
Mechanisme: Deck Bag and Pool Building Hand Management Worker Place

Naam Epic Resort
EAN 728028336245 en 728028379662
Taal Engels
Aantal spelers 2 - 4
Speeltijd 120 min.
Minimale leeftijd 12 jaar
Uitgever Floodgate Games

Epic Resort uitbreidingen

product
Engels

Epic Resort: Villain's Vacation

Epic Resort: Villain's Vacation the first expansion for Epic Resort introduces villains new tourists new workers and an epic monster!The darkest souls in the land have been busy plotting schemes and casting spells but such extreme dedication to conquering heroes can be exhausting. So this time the villains decide it's their turn for a tropical getaway and it's up to you to build a resort fit for vampires witches and crazed Alchemists most foul.

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