Ghost Stories: White Moon


With the Ghost Stories: White Moon expansion the monks have an extra task to deal with: rescuing the villagers themselves from the ghosts.
During setup three villagers tokens are placed on all village tiles but one. The Moon Portal is placed on the remaining tile (the center tile for normal difficulty on the side for harder difficulty in a corner for masochistic players). Villagers can follow monks when they move. To rescue a villager you have to bring him to the Moon Portal and take a special rescue action on that tile.
Villagers come in families of 1 2 or 3 members. When an entire family is rescued you get the family's reward. Small families give small rewards (like an extra Qi or an artifact that can move the other monks to your tile) large families give large rewards (like a sword that lets you turn one die to white during each exorcism or an armor that cancels the ghosts' come-into-play effects).
Unfortunately some ghosts are able to kill villagers. Each time a villager gets killed the players suffer the family's curse (which can go from annoying -like having a tao token removed from the game- to downright brutal -like having a extra Wu-Feng incarnation come into play-). Villagers also die if their tile is haunted. Haunters also force villagers to flee (villagers that cannot flee are killed).

  •   Geschikt voor 1 - 4 spelers.
  •   Je bent ongeveer 90 min. aan het spelen.
  •   Vanaf 12 jaar is dit spel te spelen.
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With the Ghost Stories: White Moon expansion the monks have an extra task to deal with: rescuing the villagers themselves from the ghosts.
During setup three villagers tokens are placed on all village tiles but one. The Moon Portal is placed on the remaining tile (the center tile for normal difficulty on the side for harder difficulty in a corner for masochistic players). Villagers can follow monks when they move. To rescue a villager you have to bring him to the Moon Portal and take a special rescue action on that tile.
Villagers come in families of 1 2 or 3 members. When an entire family is rescued you get the family's reward. Small families give small rewards (like an extra Qi or an artifact that can move the other monks to your tile) large families give large rewards (like a sword that lets you turn one die to white during each exorcism or an armor that cancels the ghosts' come-into-play effects).
Unfortunately some ghosts are able to kill villagers. Each time a villager gets killed the players suffer the family's curse (which can go from annoying -like having a tao token removed from the game- to downright brutal -like having a extra Wu-Feng incarnation come into play-). Villagers also die if their tile is haunted. Haunters also force villagers to flee (villagers that cannot flee are killed).

Naam Ghost Stories: White Moon
EAN 5425016921609
Aantal spelers 1 - 4
Speeltijd 90 min.
Minimale leeftijd 12 jaar
Uitgever Repos Production

Basisspel voor Ghost Stories: White Moon

product
Engels

Ghost Stories

Ghost Stories is a cooperative game in which the players protect the town from Wu-Feng and his legions of ghosts before they take over and find his ashes, allowing him to return to life. Each player represents a Taoist monk who, together with the other players, keeps the ghosts from their goal. In Ghost Stories, players must cast a spell on the ghosts that appear throughout the game, using teamwork. The ghosts have different effects: some affect the Taoists and their powers, others cast a curse determined by the role of a dice, others haunt around, blocking the special action of those tiles. To win, players must defeat the incarnation of Wu-Feng, the boss at the end of the game. Ghost Stories can be played on different levels of difficulty with more incarnations of Wu-Feng appearing. But make no mistake, there are many more ways to lose in Ghost Stories than to win.

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