Guilds of London
London: The biggest most important and richest city in England in the late medieval and early modern periods.
The Guilds played a major role in the lives of London's citizens controlling the way in which trade manufacturing and business was conducted in the city. The members of the guilds were rich men who were appointed to the most influential positions in the community and wielded immense civic power. The chief representative of the Guilds became the Lord Mayor of London and the leading delegates of the Guilds became his Aldermen. Other members of the Guilds were the burghers of London. The Guilds ran the city and controlled its commerce; each had its own Hall and its own Coat of Arms. Representatives of the Guilds met at the Guildhall to discuss the great issues of the day.
In Guilds of London you place your liverymen in strategic Guilds building your power base so that you can achieve the status of Master in many of them. You also have the opportunity to spread your power into the commercially valuable Ulster or Virginia plantations. Control of each Guild provides victory points and additional actions that you can exploit so that you can control the future development of the city.
AlgemeenAantal spelers: 1-4
Speelduur: 45 min.
Leeftijd: 10+
Taal: Engels
Soort spelType/Thema: Medieval
Mechanisme: Area Majority / Influence Hand Management Modular BoardMakersOntwerper: Tony Boydell
- Deze editie is in het Engels.
- Geschikt voor 1 - 4 spelers.
- Je bent ongeveer 90 min. aan het spelen.
- Vanaf 10 jaar is dit spel te spelen.
Guilds of London aanbiedingen:
-
€ 55,00Naar deal
- Bezorgkosten: € 6,00
- Levertijd: Voor 16:00 besteld, volgende werkdag in huis.
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London: The biggest most important and richest city in England in the late medieval and early modern periods.
The Guilds played a major role in the lives of London's citizens controlling the way in which trade manufacturing and business was conducted in the city. The members of the guilds were rich men who were appointed to the most influential positions in the community and wielded immense civic power. The chief representative of the Guilds became the Lord Mayor of London and the leading delegates of the Guilds became his Aldermen. Other members of the Guilds were the burghers of London. The Guilds ran the city and controlled its commerce; each had its own Hall and its own Coat of Arms. Representatives of the Guilds met at the Guildhall to discuss the great issues of the day.
In Guilds of London you place your liverymen in strategic Guilds building your power base so that you can achieve the status of Master in many of them. You also have the opportunity to spread your power into the commercially valuable Ulster or Virginia plantations. Control of each Guild provides victory points and additional actions that you can exploit so that you can control the future development of the city.
AlgemeenAantal spelers: 1-4
Speelduur: 45 min.
Leeftijd: 10+
Taal: Engels
Soort spelType/Thema: Medieval
Mechanisme: Area Majority / Influence Hand Management Modular BoardMakersOntwerper: Tony Boydell
Naam | Guilds of London |
---|---|
EAN | 9781938146343 |
Taal | Engels |
Aantal spelers | 1 - 4 |
Speeltijd | 90 min. |
Minimale leeftijd | 10 jaar |
Uitgever | Tasty Minstrel Games |
Guilds of London uitbreidingen
Guilds of London: Wards of London
London is a city divided. Guilds and politics separate the people while physical areas within the city are also segregated by invisible lines.Vetos coins new plantations new rewards triple-coloured Guilds and businesses legal bodies and famous landmarks bring new intrigue to medieval London.The Wards of London provide new opportunities for new machinations a new map of the city (way of playing) as well as enough components to allow a 5th player to participate.—description from the publisher