Habitats
Van dit Nederlandstalige spel is momenteel alleen een Engelse beschrijving beschikbaar.
In Habitats each player builds a big wildlife park without cages or fences. The animals in your park need their natural habitats: grassland bush rocks or lakes. The zebra needs a big area of grass and some water adjacent for example while a bat needs rocks and bush and water a hart needs bush and grass and a crocodile needs mainly water. There is a snake baboon bee elephant otter lizard turtle eagle meerkat scorpio hog catfish rhino etc. each with its own landscape requirements — 68 different animals in total.
Each player starts their individual park with an entrance tile and they are each represented in the marketplace of animal tiles by a ceramic figure (or a wooden ranger meeple in some editions). On a turn a player takes the tile to their left right or front; moves their figure to the space just vacated; then draws a tile to place where their figure started the turn.
When adding an animal tile in your park you add its main landscape — the base space for the animal — to your park too. While placing this new animal its own piece of landscape can help to fulfill the requirements of your other animals' requirements e.g. the water on a hippo tile fulfilling the adjacent otter's need for water. Thus fulfilling every animal's desire for land becomes a more and more difficult task with each tile you add.
Aside from expanding your park with different landscape types flora and animals you can improve its profitability by building extra entrance roads trek spots and watchtowers.
Habitats lasts three seasons with each season giving each player 6-9 new tiles for their parks. Whoever has best met the goal of the season receives bonus points with a smaller number of points for second and third place. At the end of the game each player scores for each tile in their park based on whether that tile's requirements are satisfied. Whoever scores the most points wins!
AlgemeenAantal spelers: 2-5
Speelduur: 30 min.
Leeftijd: 10+
Taal: Nederlands Engels Duits Frans
Soort spelType/Thema: Animals Environmental
Mechanisme: Card Drafting Grid Movement Map Addition Pattern Building Square Grid Tile PlacementMakersOntwerper: Corné van Moorsel
- Deze editie is in het Nederlands, Engels, Duits en Frans.
- Geschikt voor 1 - 5 spelers.
- Je bent ongeveer 50 min. aan het spelen.
- Vanaf 10 jaar is dit spel te spelen.
Habitats aanbiedingen:
-
€ 37,95Naar deal
- Bezorgkosten: € 6,00
- Levertijd: Voor 16:00 besteld, volgende werkdag in huis.
Op basis van 2.333 ervaringen op het toonaangevende Boardgamegeek.com
Dit spel wordt aangeraden voor (in %):
Van dit Nederlandstalige spel is momenteel alleen een Engelse beschrijving beschikbaar.
In Habitats each player builds a big wildlife park without cages or fences. The animals in your park need their natural habitats: grassland bush rocks or lakes. The zebra needs a big area of grass and some water adjacent for example while a bat needs rocks and bush and water a hart needs bush and grass and a crocodile needs mainly water. There is a snake baboon bee elephant otter lizard turtle eagle meerkat scorpio hog catfish rhino etc. each with its own landscape requirements — 68 different animals in total.
Each player starts their individual park with an entrance tile and they are each represented in the marketplace of animal tiles by a ceramic figure (or a wooden ranger meeple in some editions). On a turn a player takes the tile to their left right or front; moves their figure to the space just vacated; then draws a tile to place where their figure started the turn.
When adding an animal tile in your park you add its main landscape — the base space for the animal — to your park too. While placing this new animal its own piece of landscape can help to fulfill the requirements of your other animals' requirements e.g. the water on a hippo tile fulfilling the adjacent otter's need for water. Thus fulfilling every animal's desire for land becomes a more and more difficult task with each tile you add.
Aside from expanding your park with different landscape types flora and animals you can improve its profitability by building extra entrance roads trek spots and watchtowers.
Habitats lasts three seasons with each season giving each player 6-9 new tiles for their parks. Whoever has best met the goal of the season receives bonus points with a smaller number of points for second and third place. At the end of the game each player scores for each tile in their park based on whether that tile's requirements are satisfied. Whoever scores the most points wins!
AlgemeenAantal spelers: 2-5
Speelduur: 30 min.
Leeftijd: 10+
Taal: Nederlands Engels Duits Frans
Soort spelType/Thema: Animals Environmental
Mechanisme: Card Drafting Grid Movement Map Addition Pattern Building Square Grid Tile PlacementMakersOntwerper: Corné van Moorsel
Naam | Habitats |
---|---|
EAN | 4015566031180 |
Taal | Nederlands, Engels, Duits en Frans |
Aantal spelers | 1 - 5 |
Speeltijd | 50 min. |
Minimale leeftijd | 10 jaar |
Uitgever | Cwali |
Habitats uitbreidingen
Habitats: XL Expansion
The HABITATS XL expansion adds 16 tiles (and 3 game turns per player) :- 8 animal tiles that need a larger habitat than any of the base game animals and bring you more victory points if you fulfill their requirements.- 4 camp site tiles for your adventurous park visitors to spend the night. You score the victory points if the camp has all the indicated park connections satisfied. The better base it is to walk to different areas of your park the more points it is worth.- 4 flower tiles.
Habitats: Double Expansion
This 12 tiles expansion contains 6 special park tiles and 6 new goal tiles. The 6 DOUBLE LANDSCAPE park tiles don't bring victory points themselves but contain 2 landscape types to connect to each adjacent tile.This makes it even possible to cross landscape type areas to fulfill the demands of your animals better. The 6 goal tiles add variety to the YEARLY GOALS. It brings you more victory points if you beat your opponents by: Getting a good variation in animal types. Meeting other rangers in the market. Pleasing your visitors with watchtowers routes and views. Creating the most mysterious secret spot. Building spots where animals/visitors can move in each direction. Being close to a market corner. —description from the designer