Harbour
Dockmaster Schlibble and Constable O'Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader's Guild or the Masoner's Hall. Break for lunch at the Sushi Shop or stop off for a drink at the Pub. Don't forget to check out the Wizard's Traveling Imaginarium before you go! But no matter where you go keep on the lookout for a bargain... the denizens of this town are always wheeling and dealing! Collect and trade resources as you visit the various buildings of Harbour and cash them in to buy your way into the town. Whoever has the most points worth of buildings when the game ends wins!
Harbour is a worker placement game where players move their worker from building to building collecting and trading Fish Livestock Wood and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased it is replaced from the deck and the central pool is a small subset of the deck and is therefore different every game.
The game ends when a player has purchased his fourth building. After that round finishes the player with the most points worth of buildings is the winner!
At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building the value of the resources they used drops while the value of the other resources rise. You'll have to carefully time your purchases to take advantage of the ebb and flow of market prices or be prepared to waste some resources!
AlgemeenAantal spelers: 1-4
Speelduur: 30 min.
Leeftijd: 10+
Taal: Engels
Soort spelType/Thema: Card Game City Building Economic Fantasy Humor
Mechanisme: Market Ownership Set Collection Variable Player Powers Variable Set-up Worker PlacementMakersOntwerper: Scott Almes
- Deze editie is in het Engels.
- Geschikt voor 1 - 4 spelers.
- Je bent ongeveer 60 min. aan het spelen.
- Vanaf 10 jaar is dit spel te spelen.
Harbour
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Dockmaster Schlibble and Constable O'Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader's Guild or the Masoner's Hall. Break for lunch at the Sushi Shop or stop off for a drink at the Pub. Don't forget to check out the Wizard's Traveling Imaginarium before you go! But no matter where you go keep on the lookout for a bargain... the denizens of this town are always wheeling and dealing! Collect and trade resources as you visit the various buildings of Harbour and cash them in to buy your way into the town. Whoever has the most points worth of buildings when the game ends wins!
Harbour is a worker placement game where players move their worker from building to building collecting and trading Fish Livestock Wood and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased it is replaced from the deck and the central pool is a small subset of the deck and is therefore different every game.
The game ends when a player has purchased his fourth building. After that round finishes the player with the most points worth of buildings is the winner!
At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building the value of the resources they used drops while the value of the other resources rise. You'll have to carefully time your purchases to take advantage of the ebb and flow of market prices or be prepared to waste some resources!
AlgemeenAantal spelers: 1-4
Speelduur: 30 min.
Leeftijd: 10+
Taal: Engels
Soort spelType/Thema: Card Game City Building Economic Fantasy Humor
Mechanisme: Market Ownership Set Collection Variable Player Powers Variable Set-up Worker PlacementMakersOntwerper: Scott Almes
Naam | Harbour |
---|---|
EAN | 9781938146787 |
Taal | Engels |
Aantal spelers | 1 - 4 |
Speeltijd | 60 min. |
Minimale leeftijd | 10 jaar |
Uitgever | Tasty Minstrel Games |
Harbour uitbreidingen
Harbour High Tide
This expansion to the Harbour base game provides new buildings with new special icons as well as boats - a new card type that helps make purchasing more consistent.The new building icons include one that allows a bonus action immediately upon purchase and second-story buildings - which can be built by themselves or built cheaper as the "second story" to one of your existing buildings but which then don't count towards the game-end trigger.The boats can be bought from the center by sending your worker there and spending goods. Later when buying a building you may return a boat to the center to help pay for the building.