Inis


€ 58,95

Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions:

Leadership: Be the leader — i.e. have more clan figures than any other player — of territories containing at least six opponents' clans.
Land: Have your clans present in at least six different territories.
Religion: Have your clans present in territories that collectively contain at least six sanctuaries.

Over the course of the game players also earn deeds typically chanted by bards or engraved by master crafters that reduce by one the magic total of six for any condition. While one victory condition is enough to claim the title of King a game of experienced players usually has a tight balance of power emphasizing the leadership of the capital of the island.
At the start of each round players draft a hand of four action cards (with 13 action cards for three players and 17 for four players) during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally they collect "epic tales" cards that depict the deeds of the ancient Irish gods and heroes like Cuchulainn the Dagda Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats...under the right circumstances. The cards provide a variety of actions: adding clans moving clans building/exploring and special actions.
Careful drafting hand management bluffing (especially once players understand the importance of passing their turn) good timing and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game where an undisputed player will be king by the Assembly for his merit and wisdom.
While Inis has "dudes" that are "on a map" it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans with or without a clear territory leader is the usual outcome of a clan's movement. Battles will occur of course as the Celtic clans can be unruly and a good player will listen to his clan's people (i.e. his hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game but give it flavor.

AlgemeenAantal spelers: 2-4
Speelduur: 60 min.
Leeftijd: 14+
Taal: Engels
Soort spelType/Thema: Card Game Exploration Fighting Medieval Miniatures Mythology
Mechanisme: Action Drafting Area Majority / Influence Area Movement Campaign / Battle Card Driven Card Drafting Drafting Hand Management King of the Hill Map Addition Modular Board Variable Phase Order Variable Set-upMakersOntwerper: Christian Martinez

  •   Deze editie is in het Engels.
  •   Geschikt voor 2 - 4 spelers.
  •   Je bent ongeveer 90 min. aan het spelen.
  •   Vanaf 14 jaar is dit spel te spelen.

Inis aanbiedingen:

  • Laagste prijs!
    € 58,95
      Naar deal
    • Bezorgkosten: Gratis
    • Levertijd: Voor 23:59 besteld, volgende werkdag in huis.
  • € 58,95
      Naar deal
    • Bezorgkosten: Gratis
    • Levertijd: Voor 23:59 besteld, volgende werkdag in huis.

  Op basis van 20.985 ervaringen op het toonaangevende Boardgamegeek.com

Fantastisch spel: 4+

Gemiddeld

Moeilijkheidsgraad: 2,95 / 5

Aangeraden voor 2 - 4 spelers

Met 4 spelers is dit spel op z'n best

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Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions:

Leadership: Be the leader — i.e. have more clan figures than any other player — of territories containing at least six opponents' clans.
Land: Have your clans present in at least six different territories.
Religion: Have your clans present in territories that collectively contain at least six sanctuaries.

Over the course of the game players also earn deeds typically chanted by bards or engraved by master crafters that reduce by one the magic total of six for any condition. While one victory condition is enough to claim the title of King a game of experienced players usually has a tight balance of power emphasizing the leadership of the capital of the island.
At the start of each round players draft a hand of four action cards (with 13 action cards for three players and 17 for four players) during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally they collect "epic tales" cards that depict the deeds of the ancient Irish gods and heroes like Cuchulainn the Dagda Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats...under the right circumstances. The cards provide a variety of actions: adding clans moving clans building/exploring and special actions.
Careful drafting hand management bluffing (especially once players understand the importance of passing their turn) good timing and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game where an undisputed player will be king by the Assembly for his merit and wisdom.
While Inis has "dudes" that are "on a map" it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans with or without a clear territory leader is the usual outcome of a clan's movement. Battles will occur of course as the Celtic clans can be unruly and a good player will listen to his clan's people (i.e. his hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game but give it flavor.

AlgemeenAantal spelers: 2-4
Speelduur: 60 min.
Leeftijd: 14+
Taal: Engels
Soort spelType/Thema: Card Game Exploration Fighting Medieval Miniatures Mythology
Mechanisme: Action Drafting Area Majority / Influence Area Movement Campaign / Battle Card Driven Card Drafting Drafting Hand Management King of the Hill Map Addition Modular Board Variable Phase Order Variable Set-upMakersOntwerper: Christian Martinez

Naam Inis
EAN 3760146644953
Taal Engels
Aantal spelers 2 - 4
Speeltijd 90 min.
Minimale leeftijd 14 jaar
Uitgever Matagot

Inis uitbreidingen

product
Engels

Inis Seasons of Inis

Inis welcomes a fifth player in the Seasons of Inis expansion! Discover new gameplay with the seasons wheel, bringing new modalities of victory! Explore the six new territories and lead your troops from the harbors to the island! This expansion offers new action cards. Go back to the adventure, warrior, and may the gods be on your side!

€ 31,99