Labyrinth: The War on Terror 2001 - ?
From the box:
2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t.
In the Middle East and South Asia an Islamic revival was underway. Resentments bred in part of US support for the regions’ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000.
Bin Ladin’s al-Qaeda organization plotted securely under the protection of the Taliban a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001 al-Qaeda had set in motion even more devastating strikes — this time within the US Homeland — that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam.
Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope ease of play and a never-ending variety of event combinations similar to GMT’s highly popular Twilight Struggle Labyrinth portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare regime change democratization and much more.
From the award-winning designer of Wilderness War and later Andean Abyss Cuba Libre A Distant Plain and Fire in the Lake Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game’s solitaire system a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.
The jihadists must operate in a hostile environment — staying below the authorities’ radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran’s Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory — or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?
The United States has the full weight of its military force and diplomacy at the ready — but it can’t be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes but how will the Muslim “street” react? And if quagmire results how will the US find its way out?
Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict while the event cards that drive its action pose a maze of political religious military and economic issues. In the parallel wars of bombs and ideas coordinated international effort is key — but terrorist opportunities to disrupt Western unity are many. The Towers have fallen but the global struggle has only just begun. “Let’s roll!”
AlgemeenAantal spelers: 1-2
Speelduur: 180 min.
Leeftijd: 12+
Taal: Engels
Soort spelType/Thema: Arabian Modern Warfare Political Wargame
Mechanisme: Action Points Action/Event Area Majority / Influence Campaign / Battle Card Driven Command Cards Dice Rolling Events Hand Management Point to Point Movement Scenario / Mission / Campaign Game Simulation Solo / Solitaire Game Stat Check Resolution Sudden Death Ending Tug of War Variable Player PowersMakersOntwerper: Volko Ruhnke
- Deze editie is in het Engels.
- Geschikt voor 1 - 2 spelers.
- Je bent ongeveer 180 min. aan het spelen.
- Vanaf 12 jaar is dit spel te spelen.
Labyrinth: The War on Terror 2001 - ?
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From the box:
2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t.
In the Middle East and South Asia an Islamic revival was underway. Resentments bred in part of US support for the regions’ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000.
Bin Ladin’s al-Qaeda organization plotted securely under the protection of the Taliban a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001 al-Qaeda had set in motion even more devastating strikes — this time within the US Homeland — that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam.
Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope ease of play and a never-ending variety of event combinations similar to GMT’s highly popular Twilight Struggle Labyrinth portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare regime change democratization and much more.
From the award-winning designer of Wilderness War and later Andean Abyss Cuba Libre A Distant Plain and Fire in the Lake Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game’s solitaire system a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.
The jihadists must operate in a hostile environment — staying below the authorities’ radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran’s Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory — or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?
The United States has the full weight of its military force and diplomacy at the ready — but it can’t be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes but how will the Muslim “street” react? And if quagmire results how will the US find its way out?
Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict while the event cards that drive its action pose a maze of political religious military and economic issues. In the parallel wars of bombs and ideas coordinated international effort is key — but terrorist opportunities to disrupt Western unity are many. The Towers have fallen but the global struggle has only just begun. “Let’s roll!”
AlgemeenAantal spelers: 1-2
Speelduur: 180 min.
Leeftijd: 12+
Taal: Engels
Soort spelType/Thema: Arabian Modern Warfare Political Wargame
Mechanisme: Action Points Action/Event Area Majority / Influence Campaign / Battle Card Driven Command Cards Dice Rolling Events Hand Management Point to Point Movement Scenario / Mission / Campaign Game Simulation Solo / Solitaire Game Stat Check Resolution Sudden Death Ending Tug of War Variable Player PowersMakersOntwerper: Volko Ruhnke
Naam | Labyrinth: The War on Terror 2001 - ? |
---|---|
EAN | 817054010011 |
Taal | Engels |
Aantal spelers | 1 - 2 |
Speeltijd | 180 min. |
Minimale leeftijd | 12 jaar |
Uitgever | GMT Games |
Labyrinth: The War on Terror 2001 - ? uitbreidingen
Labyrinth: The Awakening 2010-?
Labyrinth: The Awakening 2010 - ? expands on Labyrinth: The War on Terror 2001 - ? a 1-2 player card-driven board game simulating at the strategic level the ongoing bid by Islamic extremists to impose their brand of religious rule on the Muslim world. This expansion continues where Labyrinth left off adding new rules and cards to cover the last five years of history. Included are new mechanics to simulate the grass roots political movements of the Arab Spring and the resulting Civil Wars. Labyrinth: The Awakening provides 120 all new event cards four new country mats additional markers cubes and cylinders and 7 new scenarios including 2 that are playable to conclusion in 7 turns or less.
Labyrinth: The Forever War 2015-?
Labyrinth: The Forever War 2015 - ? is a 1-2 player card-driven boardgame simulating at the strategic level the ongoing bid by Islamist extremists to impose their brand of religious rule on the Muslim world. It continues where Labyrinth: The Awakening 2010 - ? left off and adds new event cards and rules to cover the last five years of history. Since publication of Labyrinth and its first expansion fans of the game have expressed a desire to update it based on more recent events and a variety of event card ideas and variants have been freely shared online. This second expansion to the Labyrinth game series fulfills that continuing interest by providing up-to-date event cards and allows the game to continue to serve as an effective strategic level model of the ongoing struggles in the Muslim world.