Lawyer Up: Witch Trial
Between February 1692 and May 1693 more than two hundred people were accused of being witches in colonial Massachusetts. This case takes a look at this infamous time in America’s history, where mass hysteria is taking hold of the judicial system. The Witch Trial does away with the jury and is instead lead by an angry mob who is ready to hang anybody they believe is a witch. The goal of the Prosecution is to hang 3 witnesses as witches before they run out of cards. The defense is scrambling to keep the mob under control and prevent a full blown witch hunt!
- Deze editie is in het Engels.
- Geschikt voor 2 spelers.
- Je bent ongeveer 75 min. aan het spelen.
- Vanaf 13 jaar is dit spel te spelen.
Lawyer Up: Witch Trial aanbiedingen:
-
€ 13,50Naar deal
- Bezorgkosten: € 6,00
- Levertijd: Voor 16:00 besteld, volgende werkdag in huis.
Op basis van 112 ervaringen op het toonaangevende Boardgamegeek.com
Between February 1692 and May 1693 more than two hundred people were accused of being witches in colonial Massachusetts. This case takes a look at this infamous time in America’s history, where mass hysteria is taking hold of the judicial system. The Witch Trial does away with the jury and is instead lead by an angry mob who is ready to hang anybody they believe is a witch. The goal of the Prosecution is to hang 3 witnesses as witches before they run out of cards. The defense is scrambling to keep the mob under control and prevent a full blown witch hunt!
Naam | Lawyer Up: Witch Trial |
---|---|
EAN | 644216327997 |
Taal | Engels |
Aantal spelers | 2 |
Speeltijd | 75 min. |
Minimale leeftijd | 13 jaar |
Uitgever | Rock Manor Games |
Basisspel voor Lawyer Up: Witch Trial
Lawyer Up
Lawyer Up, a two-player asymmetrical card game, players take on the roles of attorneys facing off against each other in a courtroom case. One player takes on the role of the prosecution and the other takes on the role of defense. Each case has it’s own unique mechanics and story from Murder to Racketeering. Lawyer Up is a game of arguments, influence and strategies. Players start with Discovery, where they will go through all the evidence of the case and draft what they think is important for them to win. Then Players will take turns calling and questioning witnesses – building arguments by chaining together cards with the same symbols and earning influence. Attorneys then spend their influence to sway the biases of the jury to their side of the argument.