Neuroshima Hex! 3.0 - Sharrash
Sharrash is a mysterious and well-organized community of mutant rats endowed with inhuman intelligence. They live underground in tunnels and canals of the destroyed cities along with degenerate humans and mutants who serve the Sharrash. They do not allow strangers anywhere near them and fiercely defend their nests and their fighters will not hesitate to give their life for the pack.
The main advantages of the Neuroshima Hex! Sharrash army are mobility of HQ the ability to blow up even the fastest enemy units and to paralyze the slower ones and the possibility of bypassing the enemy's defense lines thanks to the mortars. Another advantage of the Sharrash is a difficult to eliminate Foundation Tile (Hole) which can easily thwart the enemy's plans.
Sharrash's disadvantage is a smaller number of fighting units than in other armies their low mobility low toughness and initiative as well as a complete lack of armors.
- Deze editie is in het Engels.
- Geschikt voor 2 - 4 spelers.
- Je bent ongeveer 30 min. aan het spelen.
- Vanaf 8 jaar is dit spel te spelen.
Neuroshima Hex! 3.0 - Sharrash aanbiedingen:
-
€ 9,95Naar deal
- Bezorgkosten: € 6,00
- Levertijd: Voor 16:00 besteld, volgende werkdag in huis.
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Sharrash is a mysterious and well-organized community of mutant rats endowed with inhuman intelligence. They live underground in tunnels and canals of the destroyed cities along with degenerate humans and mutants who serve the Sharrash. They do not allow strangers anywhere near them and fiercely defend their nests and their fighters will not hesitate to give their life for the pack.
The main advantages of the Neuroshima Hex! Sharrash army are mobility of HQ the ability to blow up even the fastest enemy units and to paralyze the slower ones and the possibility of bypassing the enemy's defense lines thanks to the mortars. Another advantage of the Sharrash is a difficult to eliminate Foundation Tile (Hole) which can easily thwart the enemy's plans.
Sharrash's disadvantage is a smaller number of fighting units than in other armies their low mobility low toughness and initiative as well as a complete lack of armors.
Naam | Neuroshima Hex! 3.0 - Sharrash |
---|---|
EAN | 5902560380484 |
Taal | Engels |
Aantal spelers | 2 - 4 |
Speeltijd | 30 min. |
Minimale leeftijd | 8 jaar |
Uitgever | Portal Games |
Basisspel voor Neuroshima Hex! 3.0 - Sharrash
Neuroshima Hex!: The Year of Moloch
Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima a Polish role-playing game. Each player leads one of four armies: Borgo Hegemonia (Hegemony) Moloch and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers support tiles and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.The second edition of Neuroshima Hex! released at Spiel 2007 had updated graphics and a new larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine 1.0 a fifth army that could be used against any of the other ones.The first French edition of Neuroshima Hex! released in 2008 included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile.Neuroshima Hex! 3.0 released in 2013 from Z-Man Games includes rule corrections the Doomsday Machine army (for five armies in the NH base game) a solo variant with 55 puzzle cards that present you with challenging situations and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies). The game is also expanded by Unofficial Neuroshima Hex! expansions available here on BGG.Note: All armies in all versions across the years are functionally compatible! The only differences between armies from e.g. 3.0 and 2.5 (or whatever) are art & graphic design.Note: There is no solitaire bot/AI/system to compete against. The only options for "solo" play are soloing multiple factions yourself or solving puzzles (like Chess checkmate problems) available in some editions and expansions.AlgemeenAantal spelers: 1-4Speelduur: 30 min.Leeftijd: 13+Taal: EngelsSoort spelType/Thema: Fighting Puzzle Science FictionMechanisme: Area Majority / Influence Connections Grid Movement Hand Management Hexagon Grid Line of Sight Player Elimination Solo / Solitaire Game Team-Based Game Tile Placement Variable Player PowersMakersOntwerper: Michał Oracz