Neuroshima Hex! 3.0: Uranopolis
Pre-war uranium mines with a hidden underground equipment and crews managed to survive the apocalypse and are still extracting valuable uranium. Over the following decades many of the heavy mining machinery were transformed into deadly weapons and sent to defend the underground fortresses. This way a new town was founded. Uranopolis - a rich mining town effectively guarding their treasures from being plundered by grabby neighbors.
Neuroshima Hex! Uranopolis brings this army to life in the Neuroshima Hex! base game.
—description from the publisher
- Geschikt voor 2 - 4 spelers.
- Je bent ongeveer 60 min. aan het spelen.
- Vanaf 10 jaar is dit spel te spelen.
Neuroshima Hex! 3.0: Uranopolis
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Pre-war uranium mines with a hidden underground equipment and crews managed to survive the apocalypse and are still extracting valuable uranium. Over the following decades many of the heavy mining machinery were transformed into deadly weapons and sent to defend the underground fortresses. This way a new town was founded. Uranopolis - a rich mining town effectively guarding their treasures from being plundered by grabby neighbors.
Neuroshima Hex! Uranopolis brings this army to life in the Neuroshima Hex! base game.
—description from the publisher
Naam | Neuroshima Hex! 3.0: Uranopolis |
---|---|
EAN | 5902560380804 |
Aantal spelers | 2 - 4 |
Speeltijd | 60 min. |
Minimale leeftijd | 10 jaar |
Uitgever | Portal Games |
Basisspel voor Neuroshima Hex! 3.0: Uranopolis
Neuroshima Hex!: The Year of Moloch
Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima a Polish role-playing game. Each player leads one of four armies: Borgo Hegemonia (Hegemony) Moloch and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers support tiles and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.The second edition of Neuroshima Hex! released at Spiel 2007 had updated graphics and a new larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine 1.0 a fifth army that could be used against any of the other ones.The first French edition of Neuroshima Hex! released in 2008 included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile.Neuroshima Hex! 3.0 released in 2013 from Z-Man Games includes rule corrections the Doomsday Machine army (for five armies in the NH base game) a solo variant with 55 puzzle cards that present you with challenging situations and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies). The game is also expanded by Unofficial Neuroshima Hex! expansions available here on BGG.Note: All armies in all versions across the years are functionally compatible! The only differences between armies from e.g. 3.0 and 2.5 (or whatever) are art & graphic design.Note: There is no solitaire bot/AI/system to compete against. The only options for "solo" play are soloing multiple factions yourself or solving puzzles (like Chess checkmate problems) available in some editions and expansions.AlgemeenAantal spelers: 1-4Speelduur: 30 min.Leeftijd: 13+Taal: EngelsSoort spelType/Thema: Fighting Puzzle Science FictionMechanisme: Area Majority / Influence Connections Grid Movement Hand Management Hexagon Grid Line of Sight Player Elimination Solo / Solitaire Game Team-Based Game Tile Placement Variable Player PowersMakersOntwerper: Michał Oracz