Neuroshima Hex Mississippi 3.0
In 2050 the Mississippi River is toxic sewage draining directly from the interior of Moloch. The river and its vicinity hidden in poisonous fumes are known as the Belt of Death or seedbed of mutants. Warriors of the Mississippi clad in coats and gas masks diffuse the worst of the diseases and poisons. They are literally immune to everything. Admittedly they rarely leave their beloved sewage but when they move their hard asses you can be sure that they will withstand the contaminations longer than you as they saw practically everything while growing up near that damned river!
Neuroshima Hex! Mississippi is the fifth army pack for Neuroshima Hex! This tough defensive army's main advantage is the ability to massively poison the enemy HQ with venom as well as to thwart the enemy plans. The other advantages are noticeable resistance to attacks and ability to bypass the enemy's defense. The army's disadvantages are low number of Warriors low mobility low toughness as well as a complete lack of armor.
- Geschikt voor 2 - 4 spelers.
- Je bent ongeveer 30 min. aan het spelen.
- Vanaf 8 jaar is dit spel te spelen.
Neuroshima Hex Mississippi 3.0 aanbiedingen:
-
€ 8,50Naar deal
- Bezorgkosten: € 6,00
- Levertijd: Voor 16:00 besteld, volgende werkdag in huis.
Op basis van 457 ervaringen op het toonaangevende Boardgamegeek.com
Dit spel wordt aangeraden voor (in %):
In 2050 the Mississippi River is toxic sewage draining directly from the interior of Moloch. The river and its vicinity hidden in poisonous fumes are known as the Belt of Death or seedbed of mutants. Warriors of the Mississippi clad in coats and gas masks diffuse the worst of the diseases and poisons. They are literally immune to everything. Admittedly they rarely leave their beloved sewage but when they move their hard asses you can be sure that they will withstand the contaminations longer than you as they saw practically everything while growing up near that damned river!
Neuroshima Hex! Mississippi is the fifth army pack for Neuroshima Hex! This tough defensive army's main advantage is the ability to massively poison the enemy HQ with venom as well as to thwart the enemy plans. The other advantages are noticeable resistance to attacks and ability to bypass the enemy's defense. The army's disadvantages are low number of Warriors low mobility low toughness as well as a complete lack of armor.
Naam | Neuroshima Hex Mississippi 3.0 |
---|---|
EAN | 5902560380750 |
Aantal spelers | 2 - 4 |
Speeltijd | 30 min. |
Minimale leeftijd | 8 jaar |
Uitgever | Portal Games |
Basisspel voor Neuroshima Hex Mississippi 3.0
Neuroshima Hex!: The Year of Moloch
Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima a Polish role-playing game. Each player leads one of four armies: Borgo Hegemonia (Hegemony) Moloch and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers support tiles and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.The second edition of Neuroshima Hex! released at Spiel 2007 had updated graphics and a new larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine 1.0 a fifth army that could be used against any of the other ones.The first French edition of Neuroshima Hex! released in 2008 included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile.Neuroshima Hex! 3.0 released in 2013 from Z-Man Games includes rule corrections the Doomsday Machine army (for five armies in the NH base game) a solo variant with 55 puzzle cards that present you with challenging situations and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies). The game is also expanded by Unofficial Neuroshima Hex! expansions available here on BGG.Note: All armies in all versions across the years are functionally compatible! The only differences between armies from e.g. 3.0 and 2.5 (or whatever) are art & graphic design.Note: There is no solitaire bot/AI/system to compete against. The only options for "solo" play are soloing multiple factions yourself or solving puzzles (like Chess checkmate problems) available in some editions and expansions.AlgemeenAantal spelers: 1-4Speelduur: 30 min.Leeftijd: 13+Taal: EngelsSoort spelType/Thema: Fighting Puzzle Science FictionMechanisme: Area Majority / Influence Connections Grid Movement Hand Management Hexagon Grid Line of Sight Player Elimination Solo / Solitaire Game Team-Based Game Tile Placement Variable Player PowersMakersOntwerper: Michał Oracz