Neuroshima Hex!: The Year of Moloch
Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima a Polish role-playing game. Each player leads one of four armies: Borgo Hegemonia (Hegemony) Moloch and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers support tiles and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
The second edition of Neuroshima Hex! released at Spiel 2007 had updated graphics and a new larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine 1.0 a fifth army that could be used against any of the other ones.
The first French edition of Neuroshima Hex! released in 2008 included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile.
Neuroshima Hex! 3.0 released in 2013 from Z-Man Games includes rule corrections the Doomsday Machine army (for five armies in the NH base game) a solo variant with 55 puzzle cards that present you with challenging situations and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies).
The game is also expanded by Unofficial Neuroshima Hex! expansions available here on BGG.
Note: All armies in all versions across the years are functionally compatible! The only differences between armies from e.g. 3.0 and 2.5 (or whatever) are art & graphic design.
Note: There is no solitaire bot/AI/system to compete against. The only options for "solo" play are soloing multiple factions yourself or solving puzzles (like Chess checkmate problems) available in some editions and expansions.
AlgemeenAantal spelers: 1-4
Speelduur: 30 min.
Leeftijd: 13+
Taal: Engels
Soort spelType/Thema: Fighting Puzzle Science Fiction
Mechanisme: Area Majority / Influence Connections Grid Movement Hand Management Hexagon Grid Line of Sight Player Elimination Solo / Solitaire Game Team-Based Game Tile Placement Variable Player PowersMakersOntwerper: Michał Oracz
- Geschikt voor 1 - 4 spelers.
- Je bent ongeveer 30 min. aan het spelen.
- Vanaf 13 jaar is dit spel te spelen.
Neuroshima Hex!: The Year of Moloch aanbiedingen:
-
€ 89,95Naar deal
- Bezorgkosten: € 6,00
- Levertijd: Voor 16:00 besteld, volgende werkdag in huis.
Op basis van 15.198 ervaringen op het toonaangevende Boardgamegeek.com
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Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima a Polish role-playing game. Each player leads one of four armies: Borgo Hegemonia (Hegemony) Moloch and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers support tiles and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
The second edition of Neuroshima Hex! released at Spiel 2007 had updated graphics and a new larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine 1.0 a fifth army that could be used against any of the other ones.
The first French edition of Neuroshima Hex! released in 2008 included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile.
Neuroshima Hex! 3.0 released in 2013 from Z-Man Games includes rule corrections the Doomsday Machine army (for five armies in the NH base game) a solo variant with 55 puzzle cards that present you with challenging situations and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies).
The game is also expanded by Unofficial Neuroshima Hex! expansions available here on BGG.
Note: All armies in all versions across the years are functionally compatible! The only differences between armies from e.g. 3.0 and 2.5 (or whatever) are art & graphic design.
Note: There is no solitaire bot/AI/system to compete against. The only options for "solo" play are soloing multiple factions yourself or solving puzzles (like Chess checkmate problems) available in some editions and expansions.
AlgemeenAantal spelers: 1-4
Speelduur: 30 min.
Leeftijd: 13+
Taal: Engels
Soort spelType/Thema: Fighting Puzzle Science Fiction
Mechanisme: Area Majority / Influence Connections Grid Movement Hand Management Hexagon Grid Line of Sight Player Elimination Solo / Solitaire Game Team-Based Game Tile Placement Variable Player PowersMakersOntwerper: Michał Oracz
Naam | Neuroshima Hex!: The Year of Moloch |
---|---|
EAN | 5902560383621 |
Aantal spelers | 1 - 4 |
Speeltijd | 30 min. |
Minimale leeftijd | 13 jaar |
Uitgever | Portal Games |
Neuroshima Hex!: The Year of Moloch uitbreidingen
Neuroshima Hex - Steel Police
The Steel Police is a wandering brigade of law and order fanatics clad in pre-war experimental power armor. Chemicals applied by the armor and cybernetic enhancements increase the organism’s abilities at the expense of the psyche – Steel Police officers will automatically respond to anything the program identifies as threat or crime. They appear out of nowhere and pacify the area amid the roar of explosions and gunfire.Unblemished lawfulness worthy of the automatic machine quickly makes the people of redeemed lands yearn for the old chaos and anarchy.The Steel Police – one of the symbols of Neuroshima world – now enters the universe of Neuroshima Hex...Neuroshima Hex! Steel Police is the first army pack part of a series of mini game expansions containing one Neuroshima Hex army. The army's author in none other than the game's author – MichaÅ Oracz. The Steel Police army pack introduces a new ability in a Neuroshima Hex line. It is called Reflection. Reflection protects the army unit from all attacks directed at its side marked with Reflection icon. Such attack is reflected in the opposite direction for a distance of one field and hits an enemy tile (Unit HQ or Module) if it stands on an adjacent field on the line of attack. Reflected attack doesn't harm Steel Police tiles.
Neuroshima Hex: Steel Police 3.0
The Steel Police is a wandering brigade of law and order fanatics clad in pre-war experimental power armor. Chemicals applied by the armor and cybernetic enhancements increase the organism’s abilities at the expense of the psyche – Steel Police officers will automatically respond to anything the program identifies as threat or crime. They appear out of nowhere and pacify the area amid the roar of explosions and gunfire.Unblemished lawfulness worthy of the automatic machine quickly makes the people of redeemed lands yearn for the old chaos and anarchy.The Steel Police – one of the symbols of Neuroshima world – now enters the universe of Neuroshima Hex...Neuroshima Hex! Steel Police is the first army pack part of a series of mini game expansions containing one Neuroshima Hex army. The army's author in none other than the game's author – MichaÅ Oracz. The Steel Police army pack introduces a new ability in a Neuroshima Hex line. It is called Reflection. Reflection protects the army unit from all attacks directed at its side marked with Reflection icon. Such attack is reflected in the opposite direction for a distance of one field and hits an enemy tile (Unit HQ or Module) if it stands on an adjacent field on the line of attack. Reflected attack doesn't harm Steel Police tiles.
Neuroshima Hex Mississippi 3.0
In 2050 the Mississippi River is toxic sewage draining directly from the interior of Moloch. The river and its vicinity hidden in poisonous fumes are known as the Belt of Death or seedbed of mutants. Warriors of the Mississippi clad in coats and gas masks diffuse the worst of the diseases and poisons. They are literally immune to everything. Admittedly they rarely leave their beloved sewage but when they move their hard asses you can be sure that they will withstand the contaminations longer than you as they saw practically everything while growing up near that damned river!Neuroshima Hex! Mississippi is the fifth army pack for Neuroshima Hex! This tough defensive army's main advantage is the ability to massively poison the enemy HQ with venom as well as to thwart the enemy plans. The other advantages are noticeable resistance to attacks and ability to bypass the enemy's defense. The army's disadvantages are low number of Warriors low mobility low toughness as well as a complete lack of armor.
Neuroshima Hex! Nowy Jork
New York didn't collapse. Destroyed by atomic bombs transformed into a fortress among the ruins it still fights in the defense of the ideals of Free America. So far it has become a capital of the small state of the same name and has start a crusade to restore the human world. At the same time it has usurped the role of guiding the nation and removed its opponents wherever it can. Again and again the new troops set off on expeditions to the wilderness in search of new resources and prewar technologies recruiting useful people along the way. The city itself has become a fortified police state one of the few safe places in the ruined world where you pay for peace with your obedience.Neuroshima Hex! New York is a single army expansion for Neuroshima Hex! The advantage of this army is the diversity of its units including a lot of shooting units. A great strength is the Headquarters which gives additional endurance points and the presence of spies which can use enemy modules.The army's disadvantage is a smaller possibility of creating strong offensive coalitions and the fact that the HQ's special ability is rather defensive.Neuroshima Hex! New York was originally released as part of the two-army expansion Neuroshima Hex! Babel13.
Neuroshima Hex! - New York 3.0
New York didn't collapse. Destroyed by atomic bombs transformed into a fortress among the ruins it still fights in the defense of the ideals of Free America. So far it has become a capital of the small state of the same name and has start a crusade to restore the human world. At the same time it has usurped the role of guiding the nation and removed its opponents wherever it can. Again and again the new troops set off on expeditions to the wilderness in search of new resources and prewar technologies recruiting useful people along the way. The city itself has become a fortified police state one of the few safe places in the ruined world where you pay for peace with your obedience.Neuroshima Hex! New York is a single army expansion for Neuroshima Hex! The advantage of this army is the diversity of its units including a lot of shooting units. A great strength is the Headquarters which gives additional endurance points and the presence of spies which can use enemy modules.The army's disadvantage is a smaller possibility of creating strong offensive coalitions and the fact that the HQ's special ability is rather defensive.Neuroshima Hex! New York was originally released as part of the two-army expansion Neuroshima Hex! Babel13.
Neuroshima Hex - Sharrash
Sharrash is a mysterious and well-organized community of mutant rats endowed with inhuman intelligence. They live underground in tunnels and canals of the destroyed cities along with degenerate humans and mutants who serve the Sharrash. They do not allow strangers anywhere near them and fiercely defend their nests and their fighters will not hesitate to give their life for the pack.The main advantages of the Neuroshima Hex! Sharrash army are mobility of HQ the ability to blow up even the fastest enemy units and to paralyze the slower ones and the possibility of bypassing the enemy's defense lines thanks to the mortars. Another advantage of the Sharrash is a difficult to eliminate Foundation Tile (Hole) which can easily thwart the enemy's plans.Sharrash's disadvantage is a smaller number of fighting units than in other armies their low mobility low toughness and initiative as well as a complete lack of armors.
Neuroshima Hex! 3.0 - Sharrash
Sharrash is a mysterious and well-organized community of mutant rats endowed with inhuman intelligence. They live underground in tunnels and canals of the destroyed cities along with degenerate humans and mutants who serve the Sharrash. They do not allow strangers anywhere near them and fiercely defend their nests and their fighters will not hesitate to give their life for the pack.The main advantages of the Neuroshima Hex! Sharrash army are mobility of HQ the ability to blow up even the fastest enemy units and to paralyze the slower ones and the possibility of bypassing the enemy's defense lines thanks to the mortars. Another advantage of the Sharrash is a difficult to eliminate Foundation Tile (Hole) which can easily thwart the enemy's plans.Sharrash's disadvantage is a smaller number of fighting units than in other armies their low mobility low toughness and initiative as well as a complete lack of armors.
Neuroshima Hex: Dancer 3.0
The Moloch attack on Omega had unforeseen consequences: Damage to the facility set three strange creatures free. They are the product of a secret genetic research project code named "Dancer". Now half-mad and with no control over their instincts creatures begin fighting for survival in the post-apocaliptic wasteland. The Dancer is a completely new challenge for Neuroshima Hex players.Neuroshima Hex! The Dancer is the second army pack part of a series of mini game expansions containing one Neuroshima Hex army. The army’s author is one of the game's most hardcore fans known worlwide for his great fan armies published on BoardGameGeek.com – Rustan Håkansson from Sweden.Dancer was first published as a PDF file on BoardGameGeek and soon became very popular. It is one of the most original and strange designs ever made for Neuroshima Hex. This army has three HQ tiles and no unit tiles at all! All tiles in this army are action tiles (Move Push back Battle etc.).
Neuroshima Hex! 3.0: Uranopolis
Pre-war uranium mines with a hidden underground equipment and crews managed to survive the apocalypse and are still extracting valuable uranium. Over the following decades many of the heavy mining machinery were transformed into deadly weapons and sent to defend the underground fortresses. This way a new town was founded. Uranopolis - a rich mining town effectively guarding their treasures from being plundered by grabby neighbors.Neuroshima Hex! Uranopolis brings this army to life in the Neuroshima Hex! base game.—description from the publisher
Neuroshima Hex! - Vegas 3.0
Vegas felt the effects of the war to a lesser extent than the majority of US cities and is one of a few surviving civilization centers where you can live a higher life standard than in most parts of the ruined continent. Vegas has also become villains' Mecca a place where they caught the scent of money making possibilities. Everyone knows today that in Vegas you can get everything you wish for provided you can pay the right price. Vegas' strength does not lie in a strong army or heavy weaponry but in the wealth machine programming and human manipulation skills.Neuroshima Hex! Vegas is army of people who grew up in gambling. Its special feature is the ability to control the enemy of man and machine by means of special units - agitators. They can bribe any adjacent enemy unit to make it attack another unit. If your units attack Vegas HQ you can not be sure when they will stop attacking Vegas and turn to attack you!Neuroshima Hex! Vegas was originally released as part of the standalone expansion Neuroshima Hex! Duel but in this reprint it's a single army pack that expands base game.