Nevermore


Pass with care...
Many are the paths to power: brute force subtle deception cunning trickery. You hold the cards...but you can't keep them all. What will you decide to collect for personal gain? And what are you willing to give up in order to destroy? The Ravens are gathering many of whom used to be rivals. Will you rise to power or simply be...nevermore.
Nevermore is a casual-style card-drafting game in which you quickly build your hand each round collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit gains the power of that suit to attack heal acquire Light or Shadow magicks and score victory points.
Will you transform all your rivals into ravens — or can they regain their human form in time to score enough victory to win?

Nevermore can be taught in less than five minutes yet hides a surprising amount of depth in strategy as players try to outwit and outmaneuver their opponents. Player ‘transformation’ replaces player elimination keeping everyone in the game until the last moment yet still rewards players who have performed better during the game. That's because a player who has become a Raven cannot win until they can find a way to transform back but they still play helping to doom other players and trying to collect one of two specific hands (all of one suit - or - one of every suit) to become human again.
Short game length encourages multiple plays per session and appeals to players of all skill levels – with plenty of underhanded plotting and backstabby goodness.

Play Overview:
Players are dealt a hand of 5 cards - but they will not keep them all.
During the drafting phase players must pass three of those cards to the player on their left. From their new set of five they must then pass two to the left. Lastly they will pass one card left - ending the drafting phase with a final drafted hand of five cards. They will have attempted to collect cards from a certain suit (or two) trying to be the player who has the most of that suit this hand - and also carefully managing what they are passing to their opponent to make sure they don't end up with too powerful a hand.
During the resolution phase each suit is called for one at a time. All players show cards from that suit simultaneously. The player with the most gains the power of the suit - and the strength of the ability is determined by subtracting the second highest total of that suit. Example: I hold three Attack cards. Two other players each hold one Attack card. (3-1=2) I do a 2 point attack on a player I choose. Healing Victory points and Radiance (which draws a Light Magick card for each you have minus the second highest amount) all work the same way. All but Ravens who kill cards of other suits in your hand. Example: I have 3 Victory 1 Attack and 1 Raven. I must choose to sacrifice either 1 Attack or 1 Victory card from my hand as they are Resolved. Certain special hands give additional benefits and/or Victory points.
If your 5 Health points drop to 0 you become a Raven still in the game but unable to win until you can transform back.
The winner is either the last human player standing - or the first to score 6 Victory points.

AlgemeenAantal spelers: 3-6
Speelduur: 45 min.
Leeftijd: 14+

Soort spelType/Thema: Animals Card Game
Mechanisme: Card Drafting Drafting Hand Management Set Collection Take ThatMakersOntwerper: Curt Covert

  •   Geschikt voor 3 - 6 spelers.
  •   Je bent ongeveer 60 min. aan het spelen.
  •   Vanaf 14 jaar is dit spel te spelen.
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Erg goed spel: 3+

Gemakkelijk

Moeilijkheidsgraad: 1,86 / 5

Aangeraden voor 3 - 6 spelers

Met 4 spelers is dit spel op z'n best

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Pass with care...
Many are the paths to power: brute force subtle deception cunning trickery. You hold the cards...but you can't keep them all. What will you decide to collect for personal gain? And what are you willing to give up in order to destroy? The Ravens are gathering many of whom used to be rivals. Will you rise to power or simply be...nevermore.
Nevermore is a casual-style card-drafting game in which you quickly build your hand each round collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit gains the power of that suit to attack heal acquire Light or Shadow magicks and score victory points.
Will you transform all your rivals into ravens — or can they regain their human form in time to score enough victory to win?

Nevermore can be taught in less than five minutes yet hides a surprising amount of depth in strategy as players try to outwit and outmaneuver their opponents. Player ‘transformation’ replaces player elimination keeping everyone in the game until the last moment yet still rewards players who have performed better during the game. That's because a player who has become a Raven cannot win until they can find a way to transform back but they still play helping to doom other players and trying to collect one of two specific hands (all of one suit - or - one of every suit) to become human again.
Short game length encourages multiple plays per session and appeals to players of all skill levels – with plenty of underhanded plotting and backstabby goodness.

Play Overview:
Players are dealt a hand of 5 cards - but they will not keep them all.
During the drafting phase players must pass three of those cards to the player on their left. From their new set of five they must then pass two to the left. Lastly they will pass one card left - ending the drafting phase with a final drafted hand of five cards. They will have attempted to collect cards from a certain suit (or two) trying to be the player who has the most of that suit this hand - and also carefully managing what they are passing to their opponent to make sure they don't end up with too powerful a hand.
During the resolution phase each suit is called for one at a time. All players show cards from that suit simultaneously. The player with the most gains the power of the suit - and the strength of the ability is determined by subtracting the second highest total of that suit. Example: I hold three Attack cards. Two other players each hold one Attack card. (3-1=2) I do a 2 point attack on a player I choose. Healing Victory points and Radiance (which draws a Light Magick card for each you have minus the second highest amount) all work the same way. All but Ravens who kill cards of other suits in your hand. Example: I have 3 Victory 1 Attack and 1 Raven. I must choose to sacrifice either 1 Attack or 1 Victory card from my hand as they are Resolved. Certain special hands give additional benefits and/or Victory points.
If your 5 Health points drop to 0 you become a Raven still in the game but unable to win until you can transform back.
The winner is either the last human player standing - or the first to score 6 Victory points.

AlgemeenAantal spelers: 3-6
Speelduur: 45 min.
Leeftijd: 14+

Soort spelType/Thema: Animals Card Game
Mechanisme: Card Drafting Drafting Hand Management Set Collection Take ThatMakersOntwerper: Curt Covert

Naam Nevermore
EAN 9780986392009
Aantal spelers 3 - 6
Speeltijd 60 min.
Minimale leeftijd 14 jaar
Uitgever Smirk & Dagger Games

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Specters of Nevermore (Expansion)

Description from the publisher:Summon the Never–Were. The lure of untold mystic power consumes you. Delving ever deeper into your fascination with Plutonian shores you have summoned into service the eerie and powerful specters of Poe's gothic horror characters. Armed with the powers of the "Never–Were" you intend to reign supreme forevermore.Specters of Nevermore an expansion for the casual card-drafting game Nevermore introduces twelve unique player characters based on the literary characters in Poe's works: Dr. Tarr and Prof. Fether The Imp of the Perverse Dupin Lenore and more. Each offers cool abilities for players one for their human form and a second for their raven form should they be turned into such. Characters are chosen in a draft allowing players to select a character best suited to their play style.In addition the set includes premium resolution tokens — full-color clay poker chips — to replace the chipboard versions that came in the base game.