New Haven


In New Haven set in colonial New England players must develop the riches of the land and build a thriving settlement. Players place tiles strategically to a shared game board to cut timber quarry stone plant fields of wheat and fill pastures with fat sheep. Players then use these resources to erect buildings on their own village boards attempting to complete rows and columns for population points. Whoever can build the biggest and most prosperous town will end up with the biggest population and win the game!
New Haven is a tile-laying game with a drafting component. The center board is the land between the player villages from which resources will be gathered. Players select from their two hidden tiles and play on this board to generate available value in some of the four resources. Once per game each player can get a shipment which delivers a large value of one specific resource type.
This value is then used by the player to play building tokens on his personal village board. However he can play only building tokens already owned behind his player screen with restrictions on how buildings must be arranged. He can elect to play a token face down for more flexibility but this means a lower score if he successfully completes that row or column of buildings.
Once a player is done building any value he hasn't used is available for his opponents to use to build! Thus the goal when placing resource tiles is to generate just enough for what is needed not the most that can possibly be created. Finally the player drafts new building tokens for use on future turns; plan your creation and consumption of resources to perfectly match your needs and you'll be rewarded with additional tokens.
The base game lasts ten turns and the player who attracts the most colonists to his village by completing roads and avenues of buildings wins the game.
New Haven plays well with 2 3 or 4 players lasting about 15 minutes per player with a bit more time needed for learning games. The game includes a side B game board with some twists as well as rule variants that can make the gameplay either more forgiving or more strategic.

AlgemeenAantal spelers: 2-4
Speelduur: 60 min.
Leeftijd: 12+

Soort spelType/Thema: City Building
Mechanisme: Tile PlacementMakersOntwerper: Brian Leet Kevin Worden

  •   Geschikt voor 2 - 4 spelers.
  •   Je bent ongeveer 60 min. aan het spelen.
  •   Vanaf 12 jaar is dit spel te spelen.
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Erg goed spel: 3+

Gemiddeld

Moeilijkheidsgraad: 2,06 / 5

Aangeraden voor 2 - 3 spelers

Met 2 spelers is dit spel op z'n best

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In New Haven set in colonial New England players must develop the riches of the land and build a thriving settlement. Players place tiles strategically to a shared game board to cut timber quarry stone plant fields of wheat and fill pastures with fat sheep. Players then use these resources to erect buildings on their own village boards attempting to complete rows and columns for population points. Whoever can build the biggest and most prosperous town will end up with the biggest population and win the game!
New Haven is a tile-laying game with a drafting component. The center board is the land between the player villages from which resources will be gathered. Players select from their two hidden tiles and play on this board to generate available value in some of the four resources. Once per game each player can get a shipment which delivers a large value of one specific resource type.
This value is then used by the player to play building tokens on his personal village board. However he can play only building tokens already owned behind his player screen with restrictions on how buildings must be arranged. He can elect to play a token face down for more flexibility but this means a lower score if he successfully completes that row or column of buildings.
Once a player is done building any value he hasn't used is available for his opponents to use to build! Thus the goal when placing resource tiles is to generate just enough for what is needed not the most that can possibly be created. Finally the player drafts new building tokens for use on future turns; plan your creation and consumption of resources to perfectly match your needs and you'll be rewarded with additional tokens.
The base game lasts ten turns and the player who attracts the most colonists to his village by completing roads and avenues of buildings wins the game.
New Haven plays well with 2 3 or 4 players lasting about 15 minutes per player with a bit more time needed for learning games. The game includes a side B game board with some twists as well as rule variants that can make the gameplay either more forgiving or more strategic.

AlgemeenAantal spelers: 2-4
Speelduur: 60 min.
Leeftijd: 12+

Soort spelType/Thema: City Building
Mechanisme: Tile PlacementMakersOntwerper: Brian Leet Kevin Worden

Naam New Haven
EAN 631080134004
Aantal spelers 2 - 4
Speeltijd 60 min.
Minimale leeftijd 12 jaar
Uitgever R&R Games