Pendragon: The Fall of Roman Britain


From GMT's website:
Volume VIII in GMT’s COIN Series transports us into the 4th and 5th Centuries A.D. and to the embattled Isle of Britannia. Pendragon – The Fall of Roman Britain covers a century of history from the first large-scale raids of Irish Pict and Saxon raiders to the establishment of successor kingdoms both Celtic and Germanic. This sumptuous volume adapts the celebrated asymmetrical COIN engine to depict the political military religious and economic struggles of Dark Ages Britain.
Pendragon leverages the tremendous flexibility of the COIN system from dual events to dissimilar approaches and victory conditions to capture the complexity of the period and let the players explore alternative narratives. Unlike earlier volumes Pendragon is not about counterinsurgency per se but focuses on the asymmetrical clashes between and among Romano-British authorities and Barbarian powers gnashing over the carcass of the Roman Empire including:
Barbarian Raiders plundering the land and trying to surprise unwary towns and hillforts then melting into hills or fens.
Expansion or decline of the Saxon Shore naval defense system to counter sea-borne raiders.
Authentic Late-Roman military doctrine—mighty but hard-to-replace cavalry tracking down raiding parties before they can return their booty home.
Accessible powerful but fickle Foederati: barbarian warbands in Briton employ.
Nuanced battle system representing troop qualities and tactics.
Fortified strongholds that must be assaulted besieged or rebuilt to gain regional political control.
Civil wars coups religious shifts and cultural assimilation.
Population movements over the generations due to good administration barbarian ravages or climatic changes.
Epochal Events ranging from Roman usurpations on the continent to massive reprisals against barbarian homelands.
Evolution of rules and victory conditions throughout the game as the still vivacious Roman Empire may or may not end with Britain fragmented among competing semi-barbarian proto-kingdoms.
A deck of 83 cards with gorgeous commissioned original art.
Short medium and full-length scenarios
Support for solitaire 2-player 3-player and 4-player experiences.
Each faction in Pendragon brings specific capabilities and challenges:
The Dux represent the original Roman Army in Britannia: with the most powerful units in the game and a network of strong fortresses ringing the island and tied by efficient roads you must strive to preserve the stability and prosperity of the provinces and punish any interloper daring to challenge the peace. If you can build up your prestige and maintain order you may be able to keep the island in the Empire or at least united in a new post-Roman power. You can rely on the civilian militia to assist you but—as your peerless cavalry dwindles—you must resort to the traditional Roman offer to barbarians of land for service in your forces as Foederati. As the decay of institutions conspires with the scheming of feckless civilians and the marauding of restless barbarians you may find that the dream of Empire is dead. If so with your once proud Army little more than another group of warlords you still can strive to carve for yourself the most powerful kingdom alongside your new rivals.
The Civitates represent the Romanized aristocracy ruling the ancient Celtic tribes from lavish villas and prosperous Roman towns chafing under the distant authority (and taxes) of Rome mistrusting the uncultured and semi-Barbarian army and yearning to settle century-old accounts with their neighbors. When the Barbarian storm comes down upon your island you may find yourself woefully unprepared to cope—materially or culturally—and presented with a fundamental choice: strive to protect your lands wealth and way of life via the despised Army and untrustworthy Foederati or sacrifice Roman comforts to face down the Barbarian challenge militarily and culturally through a return to Celtic traditions.
The Saxons represent various Germanic groups including Angles Jutes Frisians and Franks who harried settled and eventually took over swaths of Britain. As outsiders you face a steep challenge just to come ashore against the might of the Roman army and navy. You will chip away at the Saxon Shore system ravage the provincial economy to weaken the Britons’ capability to wage war and see some of your best warriors serve as Foederati (often against yourself) but recognize that the more Saxons living on the island—whoever their paymaster—the more opportunities for advancing your nation. Eventually you must secure footholds perhaps in the marshy fens of the eastern seaboard that so resemble your homelands in order to wield your considerable military potential and challenge the old masters of these rich lands to create England.
The Scotti named for the marauding groups of Irish raiders also represent those Celts n

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  •   Je bent ongeveer 360 min. aan het spelen.
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From GMT's website:
Volume VIII in GMT’s COIN Series transports us into the 4th and 5th Centuries A.D. and to the embattled Isle of Britannia. Pendragon – The Fall of Roman Britain covers a century of history from the first large-scale raids of Irish Pict and Saxon raiders to the establishment of successor kingdoms both Celtic and Germanic. This sumptuous volume adapts the celebrated asymmetrical COIN engine to depict the political military religious and economic struggles of Dark Ages Britain.
Pendragon leverages the tremendous flexibility of the COIN system from dual events to dissimilar approaches and victory conditions to capture the complexity of the period and let the players explore alternative narratives. Unlike earlier volumes Pendragon is not about counterinsurgency per se but focuses on the asymmetrical clashes between and among Romano-British authorities and Barbarian powers gnashing over the carcass of the Roman Empire including:
Barbarian Raiders plundering the land and trying to surprise unwary towns and hillforts then melting into hills or fens.
Expansion or decline of the Saxon Shore naval defense system to counter sea-borne raiders.
Authentic Late-Roman military doctrine—mighty but hard-to-replace cavalry tracking down raiding parties before they can return their booty home.
Accessible powerful but fickle Foederati: barbarian warbands in Briton employ.
Nuanced battle system representing troop qualities and tactics.
Fortified strongholds that must be assaulted besieged or rebuilt to gain regional political control.
Civil wars coups religious shifts and cultural assimilation.
Population movements over the generations due to good administration barbarian ravages or climatic changes.
Epochal Events ranging from Roman usurpations on the continent to massive reprisals against barbarian homelands.
Evolution of rules and victory conditions throughout the game as the still vivacious Roman Empire may or may not end with Britain fragmented among competing semi-barbarian proto-kingdoms.
A deck of 83 cards with gorgeous commissioned original art.
Short medium and full-length scenarios
Support for solitaire 2-player 3-player and 4-player experiences.
Each faction in Pendragon brings specific capabilities and challenges:
The Dux represent the original Roman Army in Britannia: with the most powerful units in the game and a network of strong fortresses ringing the island and tied by efficient roads you must strive to preserve the stability and prosperity of the provinces and punish any interloper daring to challenge the peace. If you can build up your prestige and maintain order you may be able to keep the island in the Empire or at least united in a new post-Roman power. You can rely on the civilian militia to assist you but—as your peerless cavalry dwindles—you must resort to the traditional Roman offer to barbarians of land for service in your forces as Foederati. As the decay of institutions conspires with the scheming of feckless civilians and the marauding of restless barbarians you may find that the dream of Empire is dead. If so with your once proud Army little more than another group of warlords you still can strive to carve for yourself the most powerful kingdom alongside your new rivals.
The Civitates represent the Romanized aristocracy ruling the ancient Celtic tribes from lavish villas and prosperous Roman towns chafing under the distant authority (and taxes) of Rome mistrusting the uncultured and semi-Barbarian army and yearning to settle century-old accounts with their neighbors. When the Barbarian storm comes down upon your island you may find yourself woefully unprepared to cope—materially or culturally—and presented with a fundamental choice: strive to protect your lands wealth and way of life via the despised Army and untrustworthy Foederati or sacrifice Roman comforts to face down the Barbarian challenge militarily and culturally through a return to Celtic traditions.
The Saxons represent various Germanic groups including Angles Jutes Frisians and Franks who harried settled and eventually took over swaths of Britain. As outsiders you face a steep challenge just to come ashore against the might of the Roman army and navy. You will chip away at the Saxon Shore system ravage the provincial economy to weaken the Britons’ capability to wage war and see some of your best warriors serve as Foederati (often against yourself) but recognize that the more Saxons living on the island—whoever their paymaster—the more opportunities for advancing your nation. Eventually you must secure footholds perhaps in the marshy fens of the eastern seaboard that so resemble your homelands in order to wield your considerable military potential and challenge the old masters of these rich lands to create England.
The Scotti named for the marauding groups of Irish raiders also represent those Celts n

Naam Pendragon: The Fall of Roman Britain
EAN 817054011469
Taal Engels
Aantal spelers 1 - 4
Speeltijd 360 min.
Minimale leeftijd 16 jaar
Uitgever GMT Games