Pocket Mars


Pocket Mars is een kort pittig en dynamisch kaartspel waar je voor een hele reeks keuzes zal gezet worden. De regels zijn eenvoudig te lezen maar doordat je de kaarten op meerdere manieren kan uitspelen ben je wel even zoet met dit spel.

For a long time now Earth hasn't been a perfect place to live. You are one of the architects sent to Mars. Your objective is to set up an infrastructure for the first colonists who would arrive on the red planet and start a new chapter for mankind.

Pocket Mars is a fast paced and wildly dynamic card game but don't let the short playthrough time fool you. It's a heavy weight filler! A compressed and easy to understand set of rules combined with cards that you can play in more than one way is what makes this game great! Fifteen minutes is all it takes for you and your friends to set out on an exciting adventure in space!

In the world of big games about Mars everybody should have one that fits in their pocket.

Your goal is to place as many colonists as you can in the buildings of your Mars settlement. To do so you will need to choose carefully how and when to play your cards.

The way you trigger actions on your cards is the heart of the game. Everything depends on where you play them from which is the game's main strategic element. You could play a project card straight from your hand and trigger its effect instantly or turn it into a module and play it from your preparation zone. This will let you add it to one of the five buildings in your settlement trigger an action sequence and transport your colonists to Mars – a sure way to put a spanner in the works of your competition.
Each card's set of various actions combined with the buildings' unique properties leaves you with a number of small but substantial decisions:

− Where to put your card.
− Where to play your card from.
− What action sequence will give you the most possibilities within a given turn.

What's more anyone can activate an action from a module placed in one of the buildings by another player and share its effects.

Pocket Mars may be a small game but Michał Jagodziński sure stuffed it with a lot of options that will have an impact on the survival of our civilization! :)

Naam
Speelduur
Aantal spelers
Leeftijd
Uitgever
Designer
Soort
Taal
Taalonafhankelijk
Ranking (BGG)
Pocket Mars
15-30 minuten
1-4
10+
Boards&Dice
Michał Jagodziński
Kaartspel Strategie Area Control
Engels
Nee
Top 5000  

  •   Geschikt voor 1 - 4 spelers.
  •   Je bent ongeveer 30 min. aan het spelen.
  •   Vanaf 10 jaar is dit spel te spelen.
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Erg goed spel: 3+

Gemiddeld

Moeilijkheidsgraad: 2,33 / 5

Aangeraden voor 1 - 4 spelers

Met 2 spelers is dit spel op z'n best

Deels taalonafhankelijk

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Dit spel wordt aangeraden voor (in %):

Pocket Mars is een kort pittig en dynamisch kaartspel waar je voor een hele reeks keuzes zal gezet worden. De regels zijn eenvoudig te lezen maar doordat je de kaarten op meerdere manieren kan uitspelen ben je wel even zoet met dit spel.

For a long time now Earth hasn't been a perfect place to live. You are one of the architects sent to Mars. Your objective is to set up an infrastructure for the first colonists who would arrive on the red planet and start a new chapter for mankind.

Pocket Mars is a fast paced and wildly dynamic card game but don't let the short playthrough time fool you. It's a heavy weight filler! A compressed and easy to understand set of rules combined with cards that you can play in more than one way is what makes this game great! Fifteen minutes is all it takes for you and your friends to set out on an exciting adventure in space!

In the world of big games about Mars everybody should have one that fits in their pocket.

Your goal is to place as many colonists as you can in the buildings of your Mars settlement. To do so you will need to choose carefully how and when to play your cards.

The way you trigger actions on your cards is the heart of the game. Everything depends on where you play them from which is the game's main strategic element. You could play a project card straight from your hand and trigger its effect instantly or turn it into a module and play it from your preparation zone. This will let you add it to one of the five buildings in your settlement trigger an action sequence and transport your colonists to Mars – a sure way to put a spanner in the works of your competition.
Each card's set of various actions combined with the buildings' unique properties leaves you with a number of small but substantial decisions:

− Where to put your card.
− Where to play your card from.
− What action sequence will give you the most possibilities within a given turn.

What's more anyone can activate an action from a module placed in one of the buildings by another player and share its effects.

Pocket Mars may be a small game but Michał Jagodziński sure stuffed it with a lot of options that will have an impact on the survival of our civilization! :)

Naam
Speelduur
Aantal spelers
Leeftijd
Uitgever
Designer
Soort
Taal
Taalonafhankelijk
Ranking (BGG)
Pocket Mars
15-30 minuten
1-4
10+
Boards&Dice
Michał Jagodziński
Kaartspel Strategie Area Control
Engels
Nee
Top 5000  

Naam Pocket Mars
EAN 5903240539116
Aantal spelers 1 - 4
Speeltijd 30 min.
Minimale leeftijd 10 jaar
Uitgever Boards&Dice