Power Grid (Recharged)
Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.
The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition players mark pre-existing routes between cities for connection and then bid against each other to purchase the power plants that they use to power their cities.
However as plants are purchased newer more efficient plants become available so by merely purchasing you're potentially allowing others access to superior equipment.
Additionally players must acquire the raw materials (coal oil garbage and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants which require no fuel) making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and over in the forums... If you have a question about a specific expansion please check the rules forum or FAQ for that particular expansion.
AlgemeenAantal spelers: 2-6
Speelduur: 120 min.
Leeftijd: 12+
Taal: Engels
Soort spelType/Thema: Economic Industry / Manufacturing
Mechanisme: Auction/Bidding Auction: Turn Order Until Pass Catch the Leader Income Market Network and Route Building Turn Order: Stat-BasedMakersOntwerper: Friedemann Friese
- Deze editie is in het Engels.
- Ook verkrijgbaar in het Nederlands.
- Geschikt voor 2 - 6 spelers.
- Je bent ongeveer 120 min. aan het spelen.
- Vanaf 12 jaar is dit spel te spelen.
Power Grid (Recharged) aanbiedingen:
-
€ 60,95Naar deal
- Bezorgkosten: Gratis
- Levertijd: Voor 23:59 besteld, volgende werkdag in huis.
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Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.
The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition players mark pre-existing routes between cities for connection and then bid against each other to purchase the power plants that they use to power their cities.
However as plants are purchased newer more efficient plants become available so by merely purchasing you're potentially allowing others access to superior equipment.
Additionally players must acquire the raw materials (coal oil garbage and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants which require no fuel) making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and over in the forums... If you have a question about a specific expansion please check the rules forum or FAQ for that particular expansion.
AlgemeenAantal spelers: 2-6
Speelduur: 120 min.
Leeftijd: 12+
Taal: Engels
Soort spelType/Thema: Economic Industry / Manufacturing
Mechanisme: Auction/Bidding Auction: Turn Order Until Pass Catch the Leader Income Market Network and Route Building Turn Order: Stat-BasedMakersOntwerper: Friedemann Friese
Naam | Power Grid (Recharged) |
---|---|
EAN | 655132005593 |
Taal | Engels |
Aantal spelers | 2 - 6 |
Speeltijd | 120 min. |
Minimale leeftijd | 12 jaar |
Uitgever | Rio Grande Games |
Power Grid (Recharged) uitbreidingen
Funkenschlag Erweiterung Benelux/Zentraleuropa
Two new expansion maps for Power Grid: Benelux on one side and Central Europe on the other.Along with the maps are small rule changes to reflect the power culture in these two countries. As the Benelux countries support ecological power players may have greater opportunities to acquire such power plants. Also oil is more available and coal less available in these countries. As Poland has large coal supplies coal will be much more plentiful than elsewhere in Central Europe. However due to political stands taken by some countries players may be limited in their access to nuclear power. The result is not just new maps but new ways to play this great game!Description from the publisher's website.
Power Grid: France/Italy
Two new maps for Power Grid. This is an expansion pack so you will need the Power Grid game to play with it. As with the original the board has a different map on each side: France and Italy. Along with the maps are small rule changes to reflect the power culture in these two countries. France a land that has embraced nuclear power has an earlier start with atomic plants and more uranium available. Italy has more waste but fewer coal and oil resources. The result is not just new maps but new ways to play this great game!Expands: Power Grid
Power Grid: Russia & Japan
Two new expansion maps for Power Grid: Russia on one side and Japan on the other.In Russia the market for power plants is restricted. Additionally the standard rules for exchanging out-of-date power plants are changed forcing the leading players to completely rethink their strategies.In Japan based on the crowded geographical surroundings the players can start two separate networks. The first connections are restricted to certain cities guaranteeing a tough fight for the best networks.
Power Grid: Northern Europe/United Kingdom & Ireland
Power Grid: Northern Europe/United Kingdom & Ireland is a pair of expansions for Power Grid that includes twelve new power plant cards exclusive for Northern Europe!• Northern Europe: The seven countries in Northern Europe use very different energy sources for their electricity production. Depending on which regions are chosen the players will be confronted with a changed set of power plants.• United Kingdom & Ireland: The players can operate two different networks on these two isles. With no direct connection between Ireland and Great Britain starting the second network costs the player dearly. Additionally this region changed from a resource exporter to an importer in a very short time so »Step 3« starts earlier when playing on this map.
Power Grid: Australia & Indian Subcontinent
Power Grid: Australia/Indian Subcontinent is a pair of expansions for Power Grid!• Australia does not have a single connected power network. Only in the populated regions mainly in the south east are several cities connected to each other. Because of this players may connect to any city for a connection cost that's generally higher than normal. Australia does not use uranium for its power production but it does mine huge amounts of the material to sell to other countries. This offers a completely new game element even for experienced Power Grid players!• The Indian Subcontinent is always in danger of suffering huge power outages if the players increase their networks too quickly. Additionally the players must buy their resources on a limited resource market which does not always guarantee enough resources for all players.
Power Grid: Middle East/South Africa
Power Grid: Middle East/South Africa is a pair of expansion maps for Power Grid!• For decades there has been an abundance of oil in the Middle East. However in the near future the so-called "peak oil" threatens this area: This is the point in time when the output of the oil wells begins to decrease. Already a few countries of this region have nuclear power plants and that number will increase in the future as the amount of oil from the wells diminishes. Most likely other energy sources will play a part too such as the recycling of plastic waste.The players start the game with an excessive supply of oil. Additionally the players have access to plenty of natural gas (using the coal tokens of the base game) and a few solar plants (the green power plants). However at the start of the game the players cannot buy nuclear or garbage power plants.During Step 2 the abundance of oil and natural gas will run dry. Both nuclear and garbage power plants will then be available as alternatives. Thus in the middle of the game the players are forced to adjust their power plant mix.• The energy supply in South Africa is executed almost exclusively by a single trust which is the seventh biggest energy supplier in the world measured against the production of energy. Roughly 90% of the energy is produced in coal power plants. Additionally South Africa uses a few nuclear power plants and both water and wind ecological power plants.Because of its size the trust also supplies half of the rest of Africa with energy. Thus the game board contains six international power connections and a lot of available coal.
Power Grid - The Stock Companies Expansion
The expansion Power Grid: The Stock Companies offers players a completely new game experience specifically three new ways to play either Power Grid or Power Grid Deluxe.The main game is The Stock Companies: As shareholders the players want to get control over different stock companies so they can acquire the greatest wealth.The two variants are a little bit closer to the well-known Power Grid experience.• The Biggest Electricity Distributors: In this first variant the players are shareholders who try to get shares of the most successful companies: the companies that supply electricity to the most cities.• The Competition of the Private Companies: In this second variant the players control their private stock companies and try to establish them successfully on the electricity market. They sell shares of their own companies to generate more cash and they are able to buy shares of other players’ companies. Thus they can also earn a portion of the other players’ successes.If you own all Power Grid maps and the expansion New Power Plants this expansion offers 222 new possibilities to play Power Grid and Power Grid deluxe.The rules for this expansion are based on module 9 "Shares" of the game 504. As 504 is a modular game system we are able to take that module and mix it with Power Grid. The results are three different options to play this expansion. For the main game we focused on the first option of the shares module so you will discover a lot of surprises. Both variants are a little bit closer to the well-known Power Grid experience; they are for gamers who want to experiment with the game system.
Hoogspanning: Legacy
Met deze kleine uitbreiding tover je het basisspel om tot een bordspel met een verhaal. Omdat er steeds kaarten aan het spel worden toegevoegd en eruit worden verwijderd, is elk spel anders. Zo wordt Hoogspanning nog spannender!