Rettet den Marchenschatz


€ 20,00

Story: An evil king has burned all fairy tale books. Only one is left and its sheets have been shredded and scattered in an enchanted garden. Now the players must hurry and find the matching pieces and leave the garden with them before the king returns.
Play: At any time three book tiles are visible the others are hidden below garden tiles. The player in turn may move up to two garden tiles (or rows of tiles). If there are two matching fairy tale pages visible after this move he can collect this tale. If he doesn't find a match the king moves one step. In addition the player can move his pawn to an adjacent garden tile or out of the garden if at the gate (but in this case he can't collect any more tales).
Goal: The players must find as many tales as possible (preferably all) and leave the garden. If the king finishes his track and there are still players left in the garden all players lose.

AlgemeenAantal spelers: 2-4
Speelduur: 20 min.
Leeftijd: 5+

Soort spelType/Thema: Children's Game Fantasy Memory Puzzle
Mechanisme: Cooperative Game Grid Movement Memory Modular Board Set CollectionMakersOntwerper: Kai Haferkamp

  •   Geschikt voor 2 - 4 spelers.
  •   Je bent ongeveer 30 min. aan het spelen.
  •   Vanaf 5 jaar is dit spel te spelen.

Rettet den Marchenschatz aanbiedingen:

  • € 20,00
      Naar deal
    • Bezorgkosten: € 6,00
    • Levertijd: Voor 16:00 besteld, volgende werkdag in huis.

  Op basis van 103 ervaringen op het toonaangevende Boardgamegeek.com

Erg goed spel: 3+

Gemakkelijk

Moeilijkheidsgraad: 2,00 / 5

Story: An evil king has burned all fairy tale books. Only one is left and its sheets have been shredded and scattered in an enchanted garden. Now the players must hurry and find the matching pieces and leave the garden with them before the king returns.
Play: At any time three book tiles are visible the others are hidden below garden tiles. The player in turn may move up to two garden tiles (or rows of tiles). If there are two matching fairy tale pages visible after this move he can collect this tale. If he doesn't find a match the king moves one step. In addition the player can move his pawn to an adjacent garden tile or out of the garden if at the gate (but in this case he can't collect any more tales).
Goal: The players must find as many tales as possible (preferably all) and leave the garden. If the king finishes his track and there are still players left in the garden all players lose.

AlgemeenAantal spelers: 2-4
Speelduur: 20 min.
Leeftijd: 5+

Soort spelType/Thema: Children's Game Fantasy Memory Puzzle
Mechanisme: Cooperative Game Grid Movement Memory Modular Board Set CollectionMakersOntwerper: Kai Haferkamp

Naam Rettet den Marchenschatz
EAN 4250231709470
Aantal spelers 2 - 4
Speeltijd 30 min.
Minimale leeftijd 5 jaar
Uitgever Pegasus Spiele