Rising Sun
The great and forgotten Kami have returned from the underworld displeased with the affairs of the Empire’s present ShÅgun. At the start of spring in the Great New Year the Kami have gathered their sacred clans with one quest: reclaim the lands of Nippon and return them to their honorable spiritual traditions. However each clan is bound by their own proud traditions to a unique vision for this great return and must wage a powerful diplomatic war across eight provinces. Alliances must be forged betrayal is inevitable honorable standing rises and falls. Political mandates must be navigated and devastating war must be fought each won by expert skill and cunning negotiation. And only one may stand victorious at the coming of winter. You honorable ShÅgun lead one of these great clans. Do you have the strength of honor virtue and spirit as well as the mastery of steel necessary to deliver on this ancient promise?
Rising Sun is a board game for 3 to 5 players set in legendary feudal Japan. Each player chooses a Clan and competes to lead theirs to victory by accumulating Victory Points over the course of the Seasons. Each Clan possesses a unique ability and differs in Seasonal Income Starting Honor Rank and Home Province.
Over the course of the game players will forge and break alliances choose political actions worship the gods customize their clans and position their figures around Japan. In the process Honor is a palpable element in Rising Sun: Having high Honor gives several advantages while having low Honor may grant the allegiance of the darker elements of the world. But above all Honor settles all disputes: Whenever there is a tie the tied player with the highest Honor wins.
In Rising Sun players are encouraged to use diplomacy negotiation and even bribery to further their cause. Players can make deals at any point in the game but no deals are truly binding.
Victory Points can be gained in several ways from winning battles to harvesting the right provinces to playing to the Virtues accumulated by your Clan.
The game is played over the course of 4 rounds or Seasons: Spring Summer and then Autumn; when Winter comes the game draws to a close and players calculate bonuses to decide who is the winner.
Each Season is divided into five phases:
1) Seasonal Setup because every Season has a certain Season deck with different cards
2) Tea Ceremony in which players sit down and negotiate their Alliances for the Season
3) Political Phase during which players will select Political Mandates to prepare their Clans and position their forces
4) War Phase during which players battle over several Provinces and
5) Seasonal Cleanup.
As already mentioned the start of the Winter Season signifies the end of the game. Peace falls over the land as it gets covered in white snow and a new Emperor will rise under the power of the great Kami.
AlgemeenAantal spelers: 3-5
Speelduur: 90 min.
Leeftijd: 14+
Taal: Engels
Soort spelType/Thema: Bluffing Fantasy Miniatures Mythology Negotiation Wargame
Mechanisme: Action Drafting Alliances Area Majority / Influence Area Movement Auction: Sealed Bid Betting and Bluffing Drafting End Game Bonuses Follow Force Commitment Negotiation Set Collection Simultaneous Action Selection Take That Variable Phase Order Variable Player Powers Variable Set-upMakersOntwerper: Eric M. Lang
- Deze editie is in het Engels.
- Geschikt voor 3 - 5 spelers.
- Je bent ongeveer 120 min. aan het spelen.
- Vanaf 14 jaar is dit spel te spelen.
Rising Sun aanbiedingen:
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- Bezorgkosten: € 6,00
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€ 115,00Naar deal
- Bezorgkosten: Gratis
- Levertijd: Voor 23:59 besteld, volgende werkdag in huis.
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Dit spel wordt aangeraden voor (in %):
The great and forgotten Kami have returned from the underworld displeased with the affairs of the Empire’s present ShÅgun. At the start of spring in the Great New Year the Kami have gathered their sacred clans with one quest: reclaim the lands of Nippon and return them to their honorable spiritual traditions. However each clan is bound by their own proud traditions to a unique vision for this great return and must wage a powerful diplomatic war across eight provinces. Alliances must be forged betrayal is inevitable honorable standing rises and falls. Political mandates must be navigated and devastating war must be fought each won by expert skill and cunning negotiation. And only one may stand victorious at the coming of winter. You honorable ShÅgun lead one of these great clans. Do you have the strength of honor virtue and spirit as well as the mastery of steel necessary to deliver on this ancient promise?
Rising Sun is a board game for 3 to 5 players set in legendary feudal Japan. Each player chooses a Clan and competes to lead theirs to victory by accumulating Victory Points over the course of the Seasons. Each Clan possesses a unique ability and differs in Seasonal Income Starting Honor Rank and Home Province.
Over the course of the game players will forge and break alliances choose political actions worship the gods customize their clans and position their figures around Japan. In the process Honor is a palpable element in Rising Sun: Having high Honor gives several advantages while having low Honor may grant the allegiance of the darker elements of the world. But above all Honor settles all disputes: Whenever there is a tie the tied player with the highest Honor wins.
In Rising Sun players are encouraged to use diplomacy negotiation and even bribery to further their cause. Players can make deals at any point in the game but no deals are truly binding.
Victory Points can be gained in several ways from winning battles to harvesting the right provinces to playing to the Virtues accumulated by your Clan.
The game is played over the course of 4 rounds or Seasons: Spring Summer and then Autumn; when Winter comes the game draws to a close and players calculate bonuses to decide who is the winner.
Each Season is divided into five phases:
1) Seasonal Setup because every Season has a certain Season deck with different cards
2) Tea Ceremony in which players sit down and negotiate their Alliances for the Season
3) Political Phase during which players will select Political Mandates to prepare their Clans and position their forces
4) War Phase during which players battle over several Provinces and
5) Seasonal Cleanup.
As already mentioned the start of the Winter Season signifies the end of the game. Peace falls over the land as it gets covered in white snow and a new Emperor will rise under the power of the great Kami.
AlgemeenAantal spelers: 3-5
Speelduur: 90 min.
Leeftijd: 14+
Taal: Engels
Soort spelType/Thema: Bluffing Fantasy Miniatures Mythology Negotiation Wargame
Mechanisme: Action Drafting Alliances Area Majority / Influence Area Movement Auction: Sealed Bid Betting and Bluffing Drafting End Game Bonuses Follow Force Commitment Negotiation Set Collection Simultaneous Action Selection Take That Variable Phase Order Variable Player Powers Variable Set-upMakersOntwerper: Eric M. Lang
Naam | Rising Sun |
---|---|
EAN | 889696003799 |
Taal | Engels |
Aantal spelers | 3 - 5 |
Speeltijd | 120 min. |
Minimale leeftijd | 14 jaar |
Uitgever | CMON Limited |
Rising Sun uitbreidingen
Rising Sun - Dynasty Invasion
Sailing across the ocean from another land, the Dynasty Invasion brings two full new Clans, who will count on their own Seven Lucky Gods and introduce an extra Set of Season cards! This expansion brings a lot of extra variety to Rising Sun, featuring two Clans that forego the allegiance of Japanese Monsters, relying on their own Seven Lucky Gods instead.Zeilend over de oceaan vanuit een ander land, brengt Rising Sun Dynasty Invasion twee volledig nieuwe Clans, die op hun eigen Seven Lucky Gods rekenen en een extra Set Seizoenkaarten introduceren! Deze uitbreiding brengt Rising Sun veel extra variatie, met twee Clans die de aanhankelijkheid van Japanse Monsters verlaten, in plaats daarvan vertrouwen op hun eigen Zeven Geluksgoden.Rising Sun Dynasty Invasion bevat:27 miniaturen1 maan Clan Daimyo3 maan Clan Shinto3 maan Clan Bushi A3 maan Clan Bushi B1 zon Clan Daimyo3 zon Clan Shinto3 zon Clan Bushi A3 zon Clan Bushi B7 Lucky Gods4 plastic clan markers2 Clan-schermen1 Politieke / oorlogstegel8 Stronghold-tokens15 seizoenskaarten7 Lucky God Monster-kaarten20 Counter Bases