Root: Riverfolk Hirelings Pack
Need allies? Come row downstream! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more!Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.This is an expansion. The Root board game is required to play.
- Deze editie is in het Engels.
- Geschikt voor 1 - 6 spelers.
- Je bent ongeveer 60 min. aan het spelen.
- Vanaf 10 jaar is dit spel te spelen.
Root: Riverfolk Hirelings Pack aanbiedingen:
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Need allies? Come row downstream! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more!Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.This is an expansion. The Root board game is required to play.
Naam | Root: Riverfolk Hirelings Pack |
---|---|
EAN | 672975032920 |
Taal | Engels |
Aantal spelers | 1 - 6 |
Speeltijd | 60 min. |
Minimale leeftijd | 10 jaar |
Uitgever | Leder Games |
Basisspel voor Root: Riverfolk Hirelings Pack
Root
Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.