Root: The Exiles and Partisans Deck
Mix things up with an alternative deck of cards, The Exiles and Partisans. This deck replaces the old deck and contains a fresh roster of special powers for players to craft, many based on the factions themselves. Frustrated by the Woodland Alliance’s guerrilla tactics? Develop the ability to fight in the shadows yourself! But, be careful, many new powers come with new vulnerabilities.
- Deze editie is in het Engels.
- Geschikt voor 2 - 6 spelers.
- Vanaf 13 jaar is dit spel te spelen.
Root: The Exiles and Partisans Deck aanbiedingen:
-
€ 19,57Naar deal
- Bezorgkosten: Gratis
- Levertijd: Voor 23:59 besteld, volgende werkdag in huis.
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Mix things up with an alternative deck of cards, The Exiles and Partisans. This deck replaces the old deck and contains a fresh roster of special powers for players to craft, many based on the factions themselves. Frustrated by the Woodland Alliance’s guerrilla tactics? Develop the ability to fight in the shadows yourself! But, be careful, many new powers come with new vulnerabilities.
Naam | Root: The Exiles and Partisans Deck |
---|---|
EAN | 672975032029 |
Taal | Engels |
Aantal spelers | 2 - 6 |
Minimale leeftijd | 13 jaar |
Uitgever | Leader Games |
Basisspel voor Root: The Exiles and Partisans Deck
Root
Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.