Slyville
Medieval cities were home to very different types of people. Not only pious monks humble scholars and trustworthy merchants but also those mischievous cunning and dishonest. Welcome to the city of Slyville where you become one of the latter kind! As head of a guild operating in one of the world's major trade and cultural centers in the Middle Ages you will be sending your trusted henchmen to various districts to find trade bargains make deals and provide your organization with more power and wealth — maybe not always in a way that is completely legal but the end justifies the means doesn’t it? After all you want to get in the graces of the Prince right?
Slyville is a game of pretense and deceit for 3-5 players in which managing your resources matters just as much as your bluffing skills and the ability to figure out the opponents’ strategy. Try to predict what Goods your adversaries might need and do your best to upset their plans but above all secure the most valuable Deals for yourself!
In Slyville the players become heads of guilds operating in a medieval city and send their trusted henchmen to do business and close shady deals. Each turn they have seven cards in their hands and must play four of them onto spaces on the district boards placed in the center of the table. By using their card actions they bid to acquire goods in five types that can later be spent on deal tiles. If a player has collected the goods required by a chosen deal they must play a deal card and spend the appropriate goods. Tiles are worth 20-40 points and the player who gathers 100 triggers the endgame. After that the rest of the players take their final turn and points are counted. The highest scorer wins and becomes the most influential guild master of the city!
—description from the publisher
AlgemeenAantal spelers: 3-5
Speelduur: 45 min.
Leeftijd: 10+
Taal: Engels
Soort spelType/Thema: Bluffing Humor Medieval Negotiation
Mechanisme: Auction/Bidding Auction: Sealed Bid Contracts Hand Management Income Modular Board Negotiation Race Set Collection Take That Turn Order: Progressive Variable Player Powers Variable Set-upMakersOntwerper: Dominika Gerasimiak Justyna Leszczyńska Marek Daniluk Mateusz Romach
- Deze editie is in het Engels.
- Geschikt voor 3 - 5 spelers.
- Je bent ongeveer 60 min. aan het spelen.
- Vanaf 10 jaar is dit spel te spelen.
Slyville aanbiedingen:
-
€ 33,75Naar deal
- Bezorgkosten: € 6,00
- Levertijd: Voor 16:00 besteld, volgende werkdag in huis.
Op basis van 118 ervaringen op het toonaangevende Boardgamegeek.com
Medieval cities were home to very different types of people. Not only pious monks humble scholars and trustworthy merchants but also those mischievous cunning and dishonest. Welcome to the city of Slyville where you become one of the latter kind! As head of a guild operating in one of the world's major trade and cultural centers in the Middle Ages you will be sending your trusted henchmen to various districts to find trade bargains make deals and provide your organization with more power and wealth — maybe not always in a way that is completely legal but the end justifies the means doesn’t it? After all you want to get in the graces of the Prince right?
Slyville is a game of pretense and deceit for 3-5 players in which managing your resources matters just as much as your bluffing skills and the ability to figure out the opponents’ strategy. Try to predict what Goods your adversaries might need and do your best to upset their plans but above all secure the most valuable Deals for yourself!
In Slyville the players become heads of guilds operating in a medieval city and send their trusted henchmen to do business and close shady deals. Each turn they have seven cards in their hands and must play four of them onto spaces on the district boards placed in the center of the table. By using their card actions they bid to acquire goods in five types that can later be spent on deal tiles. If a player has collected the goods required by a chosen deal they must play a deal card and spend the appropriate goods. Tiles are worth 20-40 points and the player who gathers 100 triggers the endgame. After that the rest of the players take their final turn and points are counted. The highest scorer wins and becomes the most influential guild master of the city!
—description from the publisher
AlgemeenAantal spelers: 3-5
Speelduur: 45 min.
Leeftijd: 10+
Taal: Engels
Soort spelType/Thema: Bluffing Humor Medieval Negotiation
Mechanisme: Auction/Bidding Auction: Sealed Bid Contracts Hand Management Income Modular Board Negotiation Race Set Collection Take That Turn Order: Progressive Variable Player Powers Variable Set-upMakersOntwerper: Dominika Gerasimiak Justyna Leszczyńska Marek Daniluk Mateusz Romach
Naam | Slyville |
---|---|
EAN | 5907688791020 |
Taal | Engels |
Aantal spelers | 3 - 5 |
Speeltijd | 60 min. |
Minimale leeftijd | 10 jaar |
Uitgever | Hexy Studio |
Slyville uitbreidingen
Slyville: Jester's Gambit
Medieval cities were home to very different types of people. Not only pious monks humble scholars and trustworthy merchants but also those mischievous cunning and dishonest. Welcome to the city of Slyville where you become one of the latter kind! As head of a guild operating in one of the world's major trade and cultural centers in the Middle Ages you will be sending your trusted henchmen to various districts to find trade bargains make deals and provide your organization with more power and wealth — maybe not always in a way that is completely legal but the end justifies the means doesn’t it? After all you want to get in the graces of the Prince right?The Jester’s Gambit expansion introduces two new types of cards: Events and Hidden Agendas to spice up the struggle of the guild leaders in the slyest of all medieval cities! Select your secret goals to pursue and experience most unusual events: pirates looting the city a fire in the library or an audience with the Prince himself - read out a paragraph from the The Book of Slyville Chronicles and see what happens.—description from the publisher