Space Cadets: Dice Duel


Your plan is quickly coming together. Simplicity itself. Just continue to close the gap to the enemy and launch when within range. Your crew is well-trained and work quickly at their stations just the edge you need to come out on top.
“Engineering power to Helm. Move forward and close the distance to the enemy. Keep shields in the front. We're going straight in”. You can feel the bridge vibrate slightly as the engines come up to speed.
“Captain all sensors are on weapon lock” says the Sensor Officer. “You can fire at will.”
A slight smirk crosses your face. “On my mark! Launch both tor... Wait where did they go?” You look at the viewscreen puzzled with a growing sense of unease.
Sensors starts shouting. “Crystal Warp! Captain they've done a crystal warp and they're directly behind us!”
From your right comes the panicked voice of the Shields officer. “Umm Captain... All of our shields are to the front!”
You start barking out orders. “Shields use the crystal we captured to raise the aft shield. Weapons start to move the torpedoes to the rear tubes! Helm get us out of here!”
The crew gets to work but you look on in horror as two torpedoes lance out from your nemesis...
~~~~~~~~~~~~~~~~
Space Cadets: Dice Duel – the "Team vs. Team Real-time Dice-Rolling Game of Starship Combat!" – pits two spaceships against one another in quick-paced combat. The players are divided into two teams each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines. Each ship has six Bridge Stations:

Engineering generates power for the other stations.
Helm maneuvers the ship on the map.
Weapons loads the torpedo tubes to attack the enemy.
Sensors locks onto the enemy so torpedoes can hit and uses jammers to stop the enemy from locking on.
Shields helps protect the ship from enemy torpedoes.
Tractor Beams can grab the powerful crystals move the enemy ship on the map and launch Mines.

Each player is in charge of one or more of these stations or has the overall role of Captain to coordinate everything. There are no game turns in Space Cadets: Dice Duel; instead the game continues with players acting as quickly as possible until one side wins.

AlgemeenAantal spelers: 4-8
Speelduur: 30 min.
Leeftijd: 12+
Taal: Engels
Soort spelType/Thema: Dice Fighting Party Game Real-time Science Fiction Space Exploration
Mechanisme: Action Queue Dice Rolling Grid Movement Team-Based GameMakersOntwerper: Geoff Engelstein Sydney Engelstein

  •   Deze editie is in het Engels.
  •   Geschikt voor 4 - 8 spelers.
  •   Je bent ongeveer 30 min. aan het spelen.
  •   Vanaf 12 jaar is dit spel te spelen.
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Your plan is quickly coming together. Simplicity itself. Just continue to close the gap to the enemy and launch when within range. Your crew is well-trained and work quickly at their stations just the edge you need to come out on top.
“Engineering power to Helm. Move forward and close the distance to the enemy. Keep shields in the front. We're going straight in”. You can feel the bridge vibrate slightly as the engines come up to speed.
“Captain all sensors are on weapon lock” says the Sensor Officer. “You can fire at will.”
A slight smirk crosses your face. “On my mark! Launch both tor... Wait where did they go?” You look at the viewscreen puzzled with a growing sense of unease.
Sensors starts shouting. “Crystal Warp! Captain they've done a crystal warp and they're directly behind us!”
From your right comes the panicked voice of the Shields officer. “Umm Captain... All of our shields are to the front!”
You start barking out orders. “Shields use the crystal we captured to raise the aft shield. Weapons start to move the torpedoes to the rear tubes! Helm get us out of here!”
The crew gets to work but you look on in horror as two torpedoes lance out from your nemesis...
~~~~~~~~~~~~~~~~
Space Cadets: Dice Duel – the "Team vs. Team Real-time Dice-Rolling Game of Starship Combat!" – pits two spaceships against one another in quick-paced combat. The players are divided into two teams each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines. Each ship has six Bridge Stations:

Engineering generates power for the other stations.
Helm maneuvers the ship on the map.
Weapons loads the torpedo tubes to attack the enemy.
Sensors locks onto the enemy so torpedoes can hit and uses jammers to stop the enemy from locking on.
Shields helps protect the ship from enemy torpedoes.
Tractor Beams can grab the powerful crystals move the enemy ship on the map and launch Mines.

Each player is in charge of one or more of these stations or has the overall role of Captain to coordinate everything. There are no game turns in Space Cadets: Dice Duel; instead the game continues with players acting as quickly as possible until one side wins.

AlgemeenAantal spelers: 4-8
Speelduur: 30 min.
Leeftijd: 12+
Taal: Engels
Soort spelType/Thema: Dice Fighting Party Game Real-time Science Fiction Space Exploration
Mechanisme: Action Queue Dice Rolling Grid Movement Team-Based GameMakersOntwerper: Geoff Engelstein Sydney Engelstein

Naam Space Cadets: Dice Duel
EAN 713757487306
Taal Engels
Aantal spelers 4 - 8
Speeltijd 30 min.
Minimale leeftijd 12 jaar
Uitgever Stronghold Games

Space Cadets: Dice Duel uitbreidingen

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Engels

Space Cadets: Dice Duel - Die Fighter

Space Cadets: Dice Duel – Die Fighter brings two new experiences to the Dice Duel universe to give veterans a whole new way to play:• Fighters are flown by a single person and are fast and maneuverable but lack shields and can be easily destroyed. In "Carrier Strike" suitable for 6-10 players each team gets one original ship (now called a Capital Ship) and one fighter. "Fighter Assault" has two fighters trying to take out a single heavily armed capital ship and is designed for 4-6 players. Finally "Fighter Duel" brings the Dice Duel experience to two players as two fighters go head-to-head for a quick and intense battle.• Experimental Equipment cards upgrade the capital ships with a variety of unique and powerful abilities. Through a draft mechanism each side selects two upgrades and needs to tailor their strategy to take advantage of their strengths. The 27 cards include new weapons enhancements to existing systems new movement options and more.

€ 29,95

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