Tichu
Tichu took much of its rules and mechanics from Zheng Fen. It is a partnership climbing card game and the object of play is to rid yourself of your hand preferably while scoring points in the process.
The deck is a standard 52-card pack with four special cards added: dog phoenix dragon and Mah Jong (1). When it's your turn you may either beat the current top card combination — single card pair of cards sequence of pairs full house etc. — or pass. If play passes all the way back to the player who laid the top cards they win the trick clears the cards and can lead the next one. The card led determines the only combination of cards that can be played on that trick so if a single card is led then only single cards are played; if a straight of seven cards is led then only straights of seven cards can be played etc.
The last player out in a round gives all the cards they won to the player who exited first and the last player's unplayed cards are handed to the opposite team. Fives tens and Kings are worth 5 10 and 10 points with each hand worth one hundred points without bonuses — but the bonuses are what drive the game. At the start of a round each player can call "Tichu" prior to playing any card. This indicates that the player thinks they can empty their hand first this round; if they do so their team scores 100 points and if not their team instead loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only their first eight cards for a ±200 point bonus. If both players on a team exit a round prior to either player on the opposite team then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).
The first team to 1000 points wins.
AlgemeenAantal spelers: 4
Speelduur: 60 min.
Leeftijd: 10+
Soort spelType/Thema: Card Game
Mechanisme: Hand Management Ladder Climbing Predictive Bid Team-Based Game Trick-takingMakersOntwerper: Urs Hostettler
- Deze editie is in het Nederlands en Duits.
- Ook verkrijgbaar in het Engels.
- Geschikt voor 4 spelers.
- Je bent ongeveer 60 min. aan het spelen.
- Vanaf 10 jaar is dit spel te spelen.
Tichu aanbiedingen:
-
- Bezorgkosten: € 5,50
- Levertijd: Voor 17:00 besteld, volgende werkdag in huis.
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€ 10,95Naar deal
- Bezorgkosten: € 3,99
- Levertijd: Voor 21:00 besteld, volgende werkdag in huis.
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€ 11,99Naar deal
- Bezorgkosten: € 5,99
- Levertijd: Voor 15:00 besteld, volgende werkdag in huis.
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€ 15,95Naar deal
- Bezorgkosten: Gratis
- Levertijd: Voor 23:59 besteld, volgende werkdag in huis.
Op basis van 15.832 ervaringen op het toonaangevende Boardgamegeek.com
Dit spel wordt aangeraden voor (in %):
Tichu took much of its rules and mechanics from Zheng Fen. It is a partnership climbing card game and the object of play is to rid yourself of your hand preferably while scoring points in the process.
The deck is a standard 52-card pack with four special cards added: dog phoenix dragon and Mah Jong (1). When it's your turn you may either beat the current top card combination — single card pair of cards sequence of pairs full house etc. — or pass. If play passes all the way back to the player who laid the top cards they win the trick clears the cards and can lead the next one. The card led determines the only combination of cards that can be played on that trick so if a single card is led then only single cards are played; if a straight of seven cards is led then only straights of seven cards can be played etc.
The last player out in a round gives all the cards they won to the player who exited first and the last player's unplayed cards are handed to the opposite team. Fives tens and Kings are worth 5 10 and 10 points with each hand worth one hundred points without bonuses — but the bonuses are what drive the game. At the start of a round each player can call "Tichu" prior to playing any card. This indicates that the player thinks they can empty their hand first this round; if they do so their team scores 100 points and if not their team instead loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only their first eight cards for a ±200 point bonus. If both players on a team exit a round prior to either player on the opposite team then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).
The first team to 1000 points wins.
AlgemeenAantal spelers: 4
Speelduur: 60 min.
Leeftijd: 10+
Soort spelType/Thema: Card Game
Mechanisme: Hand Management Ladder Climbing Predictive Bid Team-Based Game Trick-takingMakersOntwerper: Urs Hostettler
Naam | Tichu |
---|---|
EAN | 4011898089813 en 8717072044956 |
Taal | Nederlands en Duits |
Aantal spelers | 4 |
Speeltijd | 60 min. |
Minimale leeftijd | 10 jaar |
Uitgever | ABACUSSPIELE |