Tin Goose


Tin Goose is a game about the early years of commercial air travel. Beginning as a regional operation with just an airmail route and a "tin goose" (the Ford Trimotor) players build an airline empire through the 1930s and 40s. As the game progresses planes improve being safer and more fuel efficient while having a longer range. Companies become more organized and shed their early inefficiencies. The stakes of a disaster — crashes strikes and oil shocks — get higher.
A deck of 96 cards includes all of the planes and events that enter the game. Of these only about 36 are played in any given session and all of those exist in players' hands at the outset. The result is a game of "calamities" with more planning and less luck: A skillful player seeing high bids on the safest planes may guess several bidders are holding crash cards.
Tin Goose is a business game that features a balance between greed and fear without random events. It's designed by Matt Calkins who previously designed Sekigahara: The Unification of Japan and will be available in print from Rio Grande Games and digitally in the Apple iTunes store.

AlgemeenAantal spelers: 3-5
Speelduur: 90 min.
Leeftijd: 14+
Taal: Engels
Soort spelType/Thema: Aviation / Flight Economic
Mechanisme: Auction/Bidding Network and Route Building Point to Point MovementMakersOntwerper: Matt Calkins

  •   Deze editie is in het Engels.
  •   Geschikt voor 3 - 5 spelers.
  •   Je bent ongeveer 150 min. aan het spelen.
  •   Vanaf 14 jaar is dit spel te spelen.
Ai! Dit product is momenteel niet leverbaar.

  Op basis van 549 ervaringen op het toonaangevende Boardgamegeek.com

Erg goed spel: 3+

Gemiddeld

Moeilijkheidsgraad: 2,94 / 5

Aangeraden voor 3 - 5 spelers

Met 5 spelers is dit spel op z'n best

Dit spel wordt aangeraden voor (in %):

Tin Goose is a game about the early years of commercial air travel. Beginning as a regional operation with just an airmail route and a "tin goose" (the Ford Trimotor) players build an airline empire through the 1930s and 40s. As the game progresses planes improve being safer and more fuel efficient while having a longer range. Companies become more organized and shed their early inefficiencies. The stakes of a disaster — crashes strikes and oil shocks — get higher.
A deck of 96 cards includes all of the planes and events that enter the game. Of these only about 36 are played in any given session and all of those exist in players' hands at the outset. The result is a game of "calamities" with more planning and less luck: A skillful player seeing high bids on the safest planes may guess several bidders are holding crash cards.
Tin Goose is a business game that features a balance between greed and fear without random events. It's designed by Matt Calkins who previously designed Sekigahara: The Unification of Japan and will be available in print from Rio Grande Games and digitally in the Apple iTunes store.

AlgemeenAantal spelers: 3-5
Speelduur: 90 min.
Leeftijd: 14+
Taal: Engels
Soort spelType/Thema: Aviation / Flight Economic
Mechanisme: Auction/Bidding Network and Route Building Point to Point MovementMakersOntwerper: Matt Calkins

Naam Tin Goose
EAN 655132003353
Taal Engels
Aantal spelers 3 - 5
Speeltijd 150 min.
Minimale leeftijd 14 jaar
Uitgever Rio Grande Games