Wildlands
Created by award-winning game designer Martin Wallace, this miniatures board game contains everything you need to dive straight into the dynamic fantasy world of Wildlands. Simple enough to pick up and play, but packed with tactical nuances that will keep you coming back for more, it is the perfect approachable skirmish game with endless replayability.
- Deze editie is in het Engels.
- Geschikt voor 2 - 4 spelers.
- Je bent ongeveer 60 min. aan het spelen.
- Vanaf 14 jaar is dit spel te spelen.
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Created by award-winning game designer Martin Wallace, this miniatures board game contains everything you need to dive straight into the dynamic fantasy world of Wildlands. Simple enough to pick up and play, but packed with tactical nuances that will keep you coming back for more, it is the perfect approachable skirmish game with endless replayability.
Naam | Wildlands |
---|---|
EAN | 9781472826954 en 9781472830661 |
Taal | Engels |
Aantal spelers | 2 - 4 |
Speeltijd | 60 min. |
Minimale leeftijd | 14 jaar |
Uitgever | Osprey Games |
Wildlands uitbreidingen
Wildlands: The Unquiet Dead
Within the Wildlands the word is spreading--the dead have not finished with the living. Refusing to yield to their own mortality a nightmarish gang of undead miscreants have taken to the battlefield striking fear into the hearts of all who oppose them.The Unquiet Dead introduces a new faction to Martin Wallace's Wildlands with the unique mechanic of common activation. Undead characters share activation symbols giving players an aggressive new play style. The faction pack also includes an option for players to use the undead as non-player characters with more undead flooding the board as battle rages.Please note that this expansion requires a copy of Wildlands.Components: 6 unique miniatures 30+ cards
Wildlands The Ancients
Wildlands The Ancients is a big box expansion for Wildlands, bringing solo and cooperative play to the critically-acclaimed game, alongside support for 5-6 players. The Ancients, age-old guardians of the arcane crystals, have long slumbered in their secret vaults. Rumored to be invincible sentinels, they have defended their crystals unchallenged for eons. With the fall of the Empire, the most desperate bands of the Wildlands have joined forces to take them down and claim the crystals they protect.
Wildlands: The Adventuring Party
Some see them as heroes bringing hope to the Wildlands. Others regard them as a menace a band of criminals that must be stopped at all costs!Never shying away from danger a bold adventuring party has joined the fray. This band of hardened wanderers in Wildlands: The Adventuring Party can replace one of the existing factions with their unique healing ability keeping them in the fight even when hope seems lost or they can take to the battlefield using the "Encounter" rules to steal crystal shards and attack anyone who gets in their way.In more detail when using the adventuring party as a faction the player controlling them does not assign map cards to their individual characters. Instead they choose five cards to pass to the player on their right and keep the other five face down. When revealing a character the player can choose any location they have a map card for discarding that card. They also bring a new action to the game: heal. Exclusively available to Thom the Cleric this action allows the player to remove one damage token from a character in the same or an adjacent space.When used as an encounter the adventuring party is set up on the board at the start of the game then at the end of each player's turn the top card of the adventuring party deck is revealed with the character whose artwork is displayed taking an action. Which action is taken depends on the character and the relative board state. As the game progresses the troublesome band makes their way around the board attacking your characters stealing your loot and generally causing chaos.
Wildlands: Map Pack 2 - The Fall of the Dark House
This board expansion for Wildlands gives players three new maps two of which are specifically designed for two players. Each map features new rules new challenges and new opportunities.Once the home of one of the Empire's grandest family the Dark House lies as an epitaph to their fall. As you fight your way across the two-storied Mansion map you will find remnants of their wicked ways. Out back struggle through the Hedge Maze map sinister and long overgrown with vicious thorns. Down below in the Crypt map encounter the deadly curse that once cast a noble line into oblivion.
Wildlands: Map Pack 1 - The Warlock's Tower & The Crystal Canyons
Wildlands: Map Pack 1 – The Warlock's Tower & The Crystal Canyons adds a new double-sided game board to the Wildlands base game that features new opportunities and obstacles; this board can be used in conjunction with any faction expansions. Here's an overview of each side:• The Crystal Canyons: Most of the rumors about the Crystal Canyons agree that when the Darkness broke the crystals still in the earth either corrupted or became inert. That hasn't stopped survivors seeking out the place where the first arcane crystals were found delving into the mines that once fueled the empire. This board makes full use of the rules for high and low ground. The majority of spaces are high ground looking down at the low ground of the canyon below. Using this terrain to your advantage will be key if you hope to claim victory.• The Warlock's Tower: Few know the truth of the great warlock and the powerful spells he once wove. They say that the tower sank below the waves when he died long ago. Now it has risen once more — what could that mean?When playing on this board players need to be aware of the trickery that the warlock's magic allows. Dotted around the map are four portal spaces each counting as adjacent to each other for the purposes of movement and area attacks. Stranger yet is the Tower a single space at the center of the board that seems to be the epicenter of the powerful magic of the area. While no character can start the game here it contains one of the four portal spaces on the map and gives characters here line of sight to every other space on the board making it a tempting space for a ranged character to take position but one that will certainly leave them vulnerable to attack.—description from the publisher