Wizard Extreme


The gameplay for Sluff Off! follows the standard trick-taking formula: The cards are numbered 1-15 in five different suits and blue is always trump. If someone leads a color you must follow suit if you can; otherwise you can throw off a card or trump the trick.
It's an exact-bidding game but you predict your tricks by taking colored chips. For each trick that you win you toss a chip back. If you take a trick in a color for which you didn't have a chip then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding) they're worth -4 points.
There's also the Sluffer whose role is to feed unwanted tricks to other players. Instead of bidding tricks the Sluffer takes 4 black chips each worth -1 for him at the end of the hand. When players take tricks they didn't predict they take black chips from the Sluffer. If the Sluffer feeds enough of the black chips to other players it can zero out the Sluffer's score for that round.

AlgemeenAantal spelers: 3-5
Speelduur: 30 min.
Leeftijd: 10+

Soort spelType/Thema: Card Game
Mechanisme: Betting and Bluffing Hand Management Predictive Bid Trick-takingMakersOntwerper: Stefan Dorra

  •   Geschikt voor 3 - 5 spelers.
  •   Je bent ongeveer 30 min. aan het spelen.
  •   Vanaf 10 jaar is dit spel te spelen.
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Erg goed spel: 3+

Gemakkelijk

Moeilijkheidsgraad: 1,85 / 5

Aangeraden voor 3 - 5 spelers

Met 5 spelers is dit spel op z'n best

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The gameplay for Sluff Off! follows the standard trick-taking formula: The cards are numbered 1-15 in five different suits and blue is always trump. If someone leads a color you must follow suit if you can; otherwise you can throw off a card or trump the trick.
It's an exact-bidding game but you predict your tricks by taking colored chips. For each trick that you win you toss a chip back. If you take a trick in a color for which you didn't have a chip then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding) they're worth -4 points.
There's also the Sluffer whose role is to feed unwanted tricks to other players. Instead of bidding tricks the Sluffer takes 4 black chips each worth -1 for him at the end of the hand. When players take tricks they didn't predict they take black chips from the Sluffer. If the Sluffer feeds enough of the black chips to other players it can zero out the Sluffer's score for that round.

AlgemeenAantal spelers: 3-5
Speelduur: 30 min.
Leeftijd: 10+

Soort spelType/Thema: Card Game
Mechanisme: Betting and Bluffing Hand Management Predictive Bid Trick-takingMakersOntwerper: Stefan Dorra

Naam Wizard Extreme
EAN 5413407041920
Aantal spelers 3 - 5
Speeltijd 30 min.
Minimale leeftijd 10 jaar
Uitgever Asmodee